#actor #actor-model #async #message #primitive #handle #junkie

absinthe

Are you an Actor & Async junkie? Then your app needs some Absinthe!

3 releases (breaking)

0.3.0 Aug 5, 2023
0.2.0 Jul 30, 2023
0.1.0 Jul 28, 2023

#1388 in Asynchronous

MIT/Apache

13KB
150 lines

Absinthe

Are you an Actor & Async junkie? Then your app needs some Absinthe!

What is Absinthe?

Absinthe is a library that allows you to create actors in Rust, and communicate with them using async messages. It provides Actor Model primitives, and a super-macro to easily create actors. Just write your Rust code, and Absinthe will handle the rest.

Absinthe in action

use absinthe::prelude::*;

// Actorize any async function with the #[absinthe::actor] attribute
actor! {
    async fn add(a: i32, b: i32) -> i32 {
        a + b
    }
}

// It works with generics too!
// Don't think about async requirements, Absinthe will handle it for you
actor! {
    async fn sub<T>(a: T, b: T) 
    where 
        T: std::ops::Sub<Output = i32>
    {
        a - b
    }
}

// OMG ! It works with structs too!
actor! {
    struct Counter {
        count: u32,
    }

    impl Counter {
        fn new() -> Self {
            Self {
                count: 0,
            }
        }

        // Functions routed to the actor are marked with the #[act] attribute
        // By default, the function name is used as the message name, but you can override it
        // with the msg() attribute
        #[act(msg(inc))]
        async fn increment(&mut self) -> u32 {
            self.count += 1;
            self.count
        }

        #[act(msg(dec))]
        async fn decrement(&mut self) -> u32 {
            self.count -= 1;
            self.count
        }
    }
}

#[tokio::main]
async fn main() {
    let add_actor = add();
    let sub_actor = sub::<i32>();
    let counter = Counter::new();
    let counter = absinthe::spawn(counter);

    // send! a message to the actor, and await the response
    // notify! the actor when you don't care about the response
    let res = absinthe::send!(add_actor, 1, 2).await;
    let res = absinthe::send!(sub_actor, res, 2).await;

    // Request and Response enums are generated for each actor, based on #[act] functions
    let res = absinthe::send!(counter, CounterReq::Inc).await;
    let res = absinthe::send!(counter, CounterReq::Dec).await;
}

Roadmap

  • Actor functions
  • Generic Actor functions
  • Lambda Actor wrapper
  • Actor Structs
  • Actor Structs with generics
  • Actor replicas
  • Actor supervision
  • Tracing
  • UDP bridge
  • UDP bridge Ciphered tunnel
  • UDP bridge Node Healthcheck
  • RabbitMQ bridge
  • Stomp bridge

Dependencies

~0.7–13MB
~134K SLoC