8 stable releases
1.0.7 | Jan 5, 2023 |
---|---|
1.0.5 | Dec 27, 2022 |
#306 in Procedural macros
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EnumBitFlags
A proc-macro crate for Rust that allows creating bit flags enums.
How to use:
- First you need to this crate to your
cargo.toml
file:
[dependencies]
EnumBitFlags = "1.0.7"
- Then, you can use it in your Rust project like this:
#[EnumBitFlags]
enum MyFlags {
Flag_1 = 0x0001,
Flag_2 = 0x0002,
Flag_3 = 0x0004
}
fn main() {
let flags = MyFlags::Flag_1 | MyFlags::Flag_2;
// check if a flag is set (via .contains(...) method)
if flags.contains(MyFlags::Flag_1) {
println!("Flag_1 is present");
}
// check if a flag is set (via AND operation)
if (flags & MyFlags::Flag_2) == MyFlags::Flag_2 {
println!("Flag_2 is present");
}
}
Arguments
EnumBitFlags supports various arguments that provide additional information on how to build the enum. Arguments are specified in the EnumBitFlags
arguments with the following format: key=value,key=value,...
. Alternativelly, you can use :
instead of =
(key:value, key:value....
)
-
bits
In-memory representation of the bitfield. It could be one of the following:8
,16
,32
,64
or128
. If not specified the default value is32
. Example#[EnumBitFlags(bits=8)] enum MyFlags { Flag_1 = 0x01, Flag_2 = 0x02, Flag_3 = 0x04 }
-
empty
The name of the empty variant. An empty variant is the case where not bits are being set up. If not specified,None
will be generated. The name of the empty variant must NOT be present in the enum variants and must start with a letter or underline character and can contain letters, numbers and the underline character. Example#[EnumBitFlags(empty=Nothing)] enum MyFlags { Flag_1 = 1, Flag_2 = 2, Flag_3 = 4 } fn main() { let f = MyFlags::Nothing; }
-
disable_empty_generation
Disables the generation of an empty (value 0) variant. By default this isNone
but the name can be changed by using theempty
attribute. This attribute will also disable any manual variant with value 0 (e.g.No_flag = 0
) Example#[EnumBitFlags(disable_empty_generation=true)] enum MyFlags { Flag_1 = 1, Flag_2 = 2, Flag_3 = 4 } fn main() { let f = MyFlags::None; // this code will produce an error as variant None will not be generated }
debug
Will print the resulted structure after parsing. Example
#[EnumBitFlags(debug=true)] enum MyFlags { Flag_1 = 1, Flag_2 = 2, Flag_3 = 4 }
Methods
Every EnumBitFlags has several methods that can be used to easily manipulate and chek bits status:
Method | Description |
---|---|
obj.contains(mask) | Returns true if all set bits from the mask are present in the object, or false otherwise |
obj.contains_one(mask) | Returns true if at least one bit from the mask is present in the object, or false otherwise |
obj.clear() | Clears all bits from the current object |
obj.is_empty() | Returns true if not bits are set, false otherwise |
obj.remove(mask) | Removes all set flags from the mask |
obj.set(mask) | Set all bits from the mask |
obj.get_value() | Returns the numerical value associated to the bit mask flags |
-
contains
Checks if an exact bitflag mask is presentfn contains(&self, obj: <EnumName>) -> bool
The obj must not be empty (at least one bit has to be set) and all bits from the object must be present. Example:
#[EnumBitFlags] enum MyFlags { A = 1, B = 2, C = 4 } fn main() { let t = MyFlags::A | MyFlags::B; if t.contains(MyFlags::A) { /* this code will be executed */ } if t.contains(MyFlags::A | MyFlags::B) { /* this code will be executed */ } if t.contains(MyFlags::A | MyFlags::C) { /* this code WILL NOT BE REACHED as flags C is not set in variable t */ } }
-
contains_one
Checks if at least one bit from the mask is present in the objectfn contains_one(&self, mask: <EnumName>) -> bool
The obj must not be empty (at least one bit has to be set) . Example:
#[EnumBitFlags] enum MyFlags { A = 1, B = 2, C = 4 } fn main() { let t = MyFlags::A | MyFlags::B; if t.contains_one(MyFlags::A) { /* this code will be executed */ } if t.contains_one(MyFlags::A | MyFlags::B) { /* this code will be executed */ } if t.contains_one(MyFlags::A | MyFlags::C) { /* this code will be executed */ } }
-
clear
Clears all bits from the enumfn clear(&mut self)
Example:
#[EnumBitFlags] enum MyFlags { A = 1, B = 2, C = 4 } fn main() { let mut t = MyFlags::A | MyFlags::B; if t.contains_one(MyFlags::A) { /* this code will be executed */ } t.clear(); if t.contains(MyFlags::A) { /* this code will NOT BE REACHED as t was cleared */ } }