19 releases (9 breaking)

Uses old Rust 2015

0.11.0 Feb 20, 2017
0.9.3 Jan 23, 2017
0.6.0 Dec 16, 2016
0.5.1 Nov 28, 2016

#1910 in Game dev

MIT license

14KB
367 lines

yaecs

Yet Another Entity-Component System. Fed up with the vast variety of ECS available in Rust crates, I decided "me too" and dived in with this effort.

Current state

At present, this is a deliberately simple and naive implementation, as my poor little brain hurt when I looked at other awesome systems such as ecs and specs. Hopefully over time as my code using this matures I'll spend some time optimizing what's going on in here and trying to remove any bottlenecks, though this will likely only be done once I've profiled the application.


lib.rs:

Yet Another Entity Component System #![deny(missing_docs)]

Dependencies

~40KB