1 unstable release
0.0.1-alpha.1 | Apr 11, 2024 |
---|
#574 in Procedural macros
Used in xenosphere
7KB
xenosphere-macro
Abstract
to convert the macro input to the token-steam
// create the modifier
// src/themes/component_name.rs
create_modifier_map! {
component_modifier_name {
padding: 10,
margin: 10,
color: "red",
background: "blue",
}
}
#[component]
fn main_component (
#[props] props_string : State<String>,
#[props] props_int : State<Int>,
#[event] event_click : EventHandler<Click>,
) -> impl ComponentView {
let local_state = state!(0);
let dync_state = computed!( move || local_state.get() + 1);
let custom_event_dispatcher = event_dispatcher!("event_a", move |event: Click| {
println!("click event");
});
on_created!(move|current_self|{
println!("component created");
});
creat_effect!({
println!("component updated");
});
watch!(local_state, |curr, prev| async move{
println!("component updated");
custom_event_dispatcher.dispatch!(curr, prev);
});
on_destroyed!({
println!("component destroyed");
});
!view {
Box {
component_ref!(package_name::component_name, Mode::Overwrite),
modifier: create_modifier! {
// inherit the predefine modifier
modifier_ref!(package_name::component_modifier_name),
// define the modifier
padding: 10,
margin: 10,
color: "red",
background: "blue",
},
event_handler: create_event_modifiers!{
// inherit the predefine event handler
event_handler_ref!(package_name::event_handler_name),
// define the event handler
click: [
event_handler!(event_click),
],
// or define the event handler
},
// define the child component
{
Text {
modifier: {
padding: 10,
margin: 10,
color: "red",
background: "blue",
},
(props_string),
},
Spacer {
size: 10,
},
}
}
}
}
then convert into final component code
pub struct MainComponentProps {
props_string: State<String>,
props_int: State<Int>,
event_click: EventHandler<Click>,
}
struct MainComponent {
props: MainComponentProps,
local_state: StateToken<Int>,
dync_state: ComputedToken<Int>,
custom_event_dispatcher: EventDispatcher,
}
enum ModifierVarient {
Int(i32),
String(String),
DynamicState(String),
}
struct RawModifier = HashMap<String, Varient>;
struct ModifierTokenSet {
_component_name: String,
_component_modifier_name: String,
_raw_modifier: RawModifier,
}
/// ModifierTokenSet : based on the CodeBuilder to generate the code
impl ModifierTokenSet {
pub fn to_code(&self) -> String {
let mut code = Vec::<String>::new();
for (key, value) in self._raw_modifier {
// code.push_str(&format!("{}: {},", key, value));
// e.g. html-style
match value {
ModifierVarient::Int(value) => {
code.push(&format!("{}: {}px;", key, value));
},
ModifierVarient::String(value) => {
code.push(&format!("{}: {};", key, value));
},
ModifierVarient::DynamicState(value) => {
code.push(&format!("{}: --{}-{};", key, key));
},
}
code.push(&format!("{}: {};", key, value));
}
code.join("\n")
}
}
struct ViewToken {
component_ref: ComponentRefToken,
modifier: ModifierTokenSet,
event_handler: EventHandlerToken,
children: Vec<Box<dyn ComponentView>>,
}
/// then pass to code generator
///
///
///
impl ViewToken {
pub fn to_code(&self) -> String {
let mut code = String::new();
code.push_str(&self.component_ref.to_code());
code.push_str(&self.modifier.to_code());
code.push_str(&self.event_handler.to_code());
code.push_str(&self.children.to_code());
code
}
}
pub fn main_process(tokens: Vec<ViewToken>) -> Result<String, Error> {
for token in tokens {
let component = MainComponent {
props: MainComponentProps {
props_string: token.props_string,
props_int: token.props_int,
event_click: token.event_click,
},
local_state: token.local_state,
dync_state: token.dync_state,
custom_event_dispatcher: token.custom_event_dispatcher,
};
let view = component.view();
let code = view.to_code();
println!("{}", code);
}
}
Dependencies
~235–680KB
~16K SLoC