#lossless #compression #codec #wav #sound #cpu

bin+lib x3

A CPU efficient audio encoder/decoder using the X3 codec

14 releases

0.3.0 Sep 28, 2020
0.2.2 Aug 22, 2020
0.2.1 Apr 11, 2019
0.1.9 Apr 9, 2019
0.1.7 Mar 25, 2019

#882 in Audio

41 downloads per month

GPL-3.0-or-later

120KB
2K SLoC

X3 Lossless Audio Compression for Rust

X3 is a simple and effective lossless audio compressor for low entropy sound. It is based on Shorten and has some of the features of FLAC but is designed specifically for use in underwater sound recording tags and buoys. It is much faster than FLAC, but does not acheive the compression ratio. The name comes from the compression factor that it usually achieves, i.e., 3 times. The algorithm is described in a paper in the Journal of the Acoustical Society of America 133:1387-1398, 2013.

This repository is a Rust port of the Matlab code from the original authors.

Code usage

Encode and decode .wav <-> .x3a


use x3::encodefile::wav_to_x3a;
use x3::decodefile::x3a_to_wav;

// Convert .wav to .x3a
wav_to_x3a("/path/to/input_file.x3a", "/path/to/output_file.wav").unwrap();

// Convert .x3a to .wav
x3a_to_wav("/path/to/input_file.wav", "/path/to/output_file.x3a").unwrap();

Encode an array of wav data


  let wav: Vec<i16> = /* you need to add your wav data */;

  // Can only handle signed 16 bit data with one channel.
  let params = x3::Parameters::default();
  let sample_rate = 44100;
  let num_samples = wav.len();

  // Create the channel data
  let first_channel = x3::Channel::new(0, &wav, sample_rate, params);

  // Create the output data
  let x3_len = num_samples * 2;
  let mut x3_out = vec![0u8; x3_len];
  let bp = &mut BitPacker::new(&mut x3_out); // Packer where x3 compressed data is stored.

  encoder::encode(&[&first_channel], bp).unwrap();

  // Get the bytes
  let x3_bytes = bp.as_bytes().unwrap();

Comand line usage

Building the package will create the x3 binary executable. You can convert files to/from x3a/wav.

Example:


# Convert from x3a to wav
./x3 --input /path/to/file.x3a --output /path/to/file.wav

# Convert from wav to x3a
./x3 --input /path/to/file.wav --output /path/to/file.x3a

TODO

The following items need to be worked on:

  • Inform user if there were issues with decoding frames.
  • Error handling could be better.
  • Add multiple channel capability - currently we can only handle mono.
  • Explicity use a #![no_std] option for embedded devices.
  • Peformance, it is currently slower than the flac encoder.
  • Not very memory efficient for encoding files. It will allocate all the memory upfront.
  • Seperate reading and decoding. Read frames in advance, maybe in a different way.

License

Rust implementation of the X3 lossless audio compression protocol.

Copyright (C) 2019 Simon M. Werner simonwerner@gmail.com

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, see https://www.gnu.org/licenses.

Dependencies

~4.5MB
~67K SLoC