1 unstable release
0.1.0 | Sep 30, 2024 |
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VecGrow
It is similar to a regular Vec
, with one exception -
the size is not reduced. VecGrow
can constantly grow,
but not decrease, and when objects are deleted,
their place remains for the new object as a free index,
which eases the memory power in the case of permanent
deletion and creation of objects.
Examples
use vector_growing::*;
let mut vg = VecGrow::new();
vg.push(1);
vg.push(2);
assert_eq!(vg[0], Some(1));
assert_eq!(vg[1], Some(2));
vg.remove(0);
assert_eq!(vg[0], None);
vg.push(1);
assert_eq!(vg[0], Some(1));
Initializing VecGrow using a macro:
use vector_growing::*;
let vg_empty: VecGrow<u8> = vec_grow![];
let vg_num = vec_grow![1, 2, 3];
let vg_zero = vec_grow![0; 100];
assert!(vg_empty.is_empty());
assert_eq!(vg_num[1], Some(2));
assert_eq!(vg_zero[99], Some(0));