13 releases (3 stable)

1.2.0 May 8, 2021
1.1.0 Mar 20, 2021
1.0.0 Sep 7, 2020
0.5.2 Aug 20, 2020
0.1.1 Nov 14, 2016

#632 in Memory management

Download history 2112/week @ 2024-03-04 1535/week @ 2024-03-11 2144/week @ 2024-03-18 2281/week @ 2024-03-25 2446/week @ 2024-04-01 1587/week @ 2024-04-08 2312/week @ 2024-04-15 2013/week @ 2024-04-22 1847/week @ 2024-04-29 1790/week @ 2024-05-06 1883/week @ 2024-05-13 1807/week @ 2024-05-20 2115/week @ 2024-05-27 2067/week @ 2024-06-03 1518/week @ 2024-06-10 1648/week @ 2024-06-17

7,503 downloads per month
Used in 20 crates (via synchrotron)

Apache-2.0 OR MIT

23KB
304 lines

vec-arena (deprecated)

Build License Cargo Documentation

This crate is now deprecated in favor of slab.

What is this?

A simple object arena.

You want to build a doubly linked list? Or maybe a bidirectional tree? Perhaps an even more complicated object graph?

Managing ownership and lifetimes might be tough then. Your options boil down to:

  1. Use unsafe code to escape Rust's ownership rules.
  2. Wrap every object in Rc<RefCell<T>>.
  3. Use Vec<T> to store objects, then access them using indices.

If the last option seems most appealing to you, perhaps Arena<T> is for you. It will provide a more convenient API than a plain Vec<T>.

Examples

Some data structures built using Arena<T>:

No runtime deps