#golang #valve

valve-sdk13-rng

A port of Valve's SDK13 Uniform random number generator in Rust

1 unstable release

0.1.0 Sep 27, 2021

#1058 in Game dev

MIT license

7KB
124 lines

valve-sdk13-rng

This is a direct translation to Rust of the original Source 2013 SDK Uniform Random Number Generator from Valve, ported to golang by @Step7750

Thanks Step7750 for taking the time to reverse engineer it, and taking the time of how skins work outside of the game.

Usage

use valve_sdk13_rng::UniformRandomStream;

let mut gen = UniformRandomStream::with_seed(72);
let res = gen.random_f64(0_f64, 1_f64);
assert_eq!(0.543_099_8, res);

[PSA] How Paint Seed Actually Works (Technical)

No runtime deps