7 releases
0.2.2 | Sep 1, 2024 |
---|---|
0.2.1 | Sep 1, 2024 |
0.1.3 | Jul 19, 2024 |
#523 in HTTP server
365 downloads per month
24KB
454 lines
µHTTP 🦀🚀🌎
A fast, tiny library for writing HTTP servers in Rust designed for humans:
-
Simple: Inspired by Go's standard library HTTP server.
-
Fast: High performance, multi-threaded implementation built on top of Tokio that competes with the fastest Rust HTTP servers.
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Flexible: Simple interface that enables many use cases. It can be used directly or to act as a base for frameworks to build on top of.
Installation
Available on crates.io, install with:
cargo add uhttp
Benchmarks
Running on my desktop PC with a 7950x
oha -n 500000 -c 500 --latency-correction http://localhost:8080
---
config:
xyChart:
showTick: true
---
xychart-beta
title "Requests Per Second"
x-axis ["hyper", "uhttp", "Go HTTP", "Node.js (uws library)", "Node.js (std)"]
y-axis "Requests Per Second" 0 --> 500000
bar [497432, 493671, 412250, 140929, 79966]
Usage
Get Request
use std::io;
use uhttp::http1::Server;
use uhttp::HttpWriter;
use uhttp::Request;
use uhttp::Response;
#[tokio::main]
async fn main() -> io::Result<()> {
Server::new(handler).listen("0.0.0.0:8080").await
}
async fn handler(mut _req: Request, mut res: Response) -> io::Result<()> {
res.write_all(b"Hello World!").await?;
res.write_header(200).await
}
Request Body
use std::io;
use uhttp::http1::Server;
use uhttp::Request;
use uhttp::Response;
#[tokio::main]
async fn main() -> io::Result<()> {
Server::new(handler).listen("0.0.0.0:8080").await
}
async fn handler(mut req: Request, mut res: Response) -> io::Result<()> {
let body_text = uhttp::utils::body::utf8(&mut req).await?;
println!("{}", body_text);
res.write_header(201).await
}
Routing
The URL is passed into the handler as a String
and can be used to match request paths to routes. You can use simple if statements or a third party URL matching library to handle routing.
TODO: Adding a basic router
use std::io;
use uhttp::http1::Server;
use uhttp::HttpWriter;
use uhttp::Request;
use uhttp::Response;
#[tokio::main]
async fn main() -> io::Result<()> {
Server::new(handler).listen("0.0.0.0:8080").await
}
async fn handler(mut req: Request, mut res: Response) -> io::Result<()> {
if req.method == "GET" && req.url == "/" {
return res.write_all(b"Hello World!").await
}
if req.method == "POST" && req.url == "/api/echo" {
let bytes = uhttp::utils::body::bytes(&mut req).await?;
return res.write_all(&bytes).await
}
res.write_header(404).await
}
Serving a File
use std::io;
use std::path::PathBuf;
use tokio::fs;
use uhttp::http1::Server;
use uhttp::HttpWriter;
use uhttp::Request;
use uhttp::Response;
const CARGO_HOME: &str = env!("CARGO_MANIFEST_DIR");
#[tokio::main]
async fn main() -> io::Result<()> {
Server::new(handler).listen("0.0.0.0:8080").await
}
async fn handler(_req: Request, mut res: Response) -> io::Result<()> {
let index_file = PathBuf::from(CARGO_HOME).join("index.html");
let bytes = fs::read(&index_file).await?;
res.write_all(&bytes).await?;
res.write_header(200).await
}
Constants
Provided are some constants to make responses more consistent
use std::io;
use std::io::Write;
use uhttp::http1::Server;
use uhttp::Request;
use uhttp::Response;
use uhttp::c;
fn main() -> io::Result<()> {
Server::new(handler).listen("0.0.0.0:8080")
}
fn handler(req: Request, mut res: Response) -> io::Result<()> {
res.headers().set(c::headers::CONTENT_TYPE, c::content_type::TEXT_PLAIN);
res.write_all(b"Hello World!")
res.write_header(c::status::OK)
}
Performance
Setting Headers Explicitly
Setting the Content-Type
, Content-Length
or Transfer-Encoding
explicitly will improve performance as the server does not need to detect them automatically.
TODO
- Provide compressor utils for
Content-Encoding
:gzip
andbr
Transfer-Encoding: chunked
- Server Sent Events (use this instead of WebSocket)
- HTTP/2
- More performance improvements
Out of Scope
Though feel free to raise a PR to add support
- WebSocket
Dependencies
~4–13MB
~133K SLoC