7 releases (1 stable)

1.0.0 Oct 2, 2022
0.8.0 Sep 26, 2022
0.7.0 Sep 13, 2022
0.6.0 Aug 20, 2022
0.3.0 Oct 9, 2021

#742 in Concurrency

MIT/Apache

140KB
2.5K SLoC

Tyra (TYped Rust Actor)

Tyra is a production ready, cross-platform Typed Actor System Written in Rust.

Configuration

See default.toml for a list of all configuration parameters and their defaults.

Configuration can be adjusted by providing a ./config/tyra.toml.

Clustering

Through the current implementation of the SerializedMessage it's proven that this system can be clustered. Development will focus on implementing a proper clustering system once 1.0.0 has been released.

cargo run --example serialize to view/run the poc implementation

Benchmarks

There are a few different benchmarks within examples, prefixed with benchmark_

The most interesting things to look at are specifically (ordered from fastest to slowest):

Don't just trust random benchmarks posted somewhere and do your own!

Nonetheless, it makes sense to post some generic data that gives at least some insight into the performance:

  • Release: 0.8.0
  • CPU: Ryzen 1700 with 8 cores and 16 threads running at 3GHz
  • tyra config:
    • general.default_mailbox_size: 0 (setting a fixed mailbox_size would further increase performance)
    • general.default_message_throughput: 15 (obviously could also be optimized for single actor usage, but would probably not be a fair measurement)
    • thread_pool.config.default.threads_max: 10 (overwritten by _single_thread tests)
  • running benchmark_single_actor
    • send+receive 10mil messages in at least 3.3 seconds
      • ~3mil messages per second
  • running benchmark_single_actor_process_after_send_single_thread
    • send 10mil messages in at least 700ms
      • ~14mil messages per second
    • receive 10mil messages in at least 750ms
      • ~13mil messages per second
  • running benchmark_single_actor_process_after_send
    • send 10mil messages in at least 700ms
      • ~14mil messages per second
    • receive 10mil messages in at least 1750ms
      • ~5.7mil messages per second

Documentation

docs.rs or generate your own with cargo doc

Quickstart

This code can be found in examples/quickstart.rs and can be executed with cargo run --example quickstart

use tyra::prelude::*;
use std::error::Error;
use std::time::Duration;

// define an `ActorMessage` that can be sent to `Actors` that implement the corresponding `Handler<T>`
struct TestMessage {}
impl TestMessage {
    pub fn new() -> Self {
        Self {}
    }
}
impl ActorMessage for TestMessage {}

// define the actual `Actor` that should process messages
struct TestActor {}
impl TestActor {
    pub fn new() -> Self {
        Self {}
    }
}
impl Actor for TestActor {}

// define a factory that creates the `Actor` for us
struct TestActorFactory {}
impl TestActorFactory {
    pub fn new() -> Self {
        Self {}
    }
}
impl ActorFactory<TestActor> for TestActorFactory {
    fn new_actor(&mut self, _context: ActorContext<TestActor>) -> Result<TestActor, Box<dyn Error>> {
        Ok(TestActor::new())
    }
}

// implement our message for the `Actor`
impl Handler<TestMessage> for TestActor {
    fn handle(&mut self, _msg: TestMessage, context: &ActorContext<Self>) -> Result<ActorResult, Box<dyn Error>> {
        println!("HELLO WORLD!");
        context.system.stop(Duration::from_millis(1000));
        Ok(ActorResult::Ok)
    }
}

fn main() {
    // generate config
    let actor_config = TyraConfig::new().unwrap();
    // start system with config
    let actor_system = ActorSystem::new(actor_config);
    // create actor on the system
    let actor = actor_system.builder().spawn("test", TestActorFactory::new()).unwrap();
    // send a message to the actor
    actor.send(TestMessage::new()).unwrap();
    // wait for the system to stop
    std::process::exit(actor_system.await_shutdown());
}

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~4–9.5MB
~96K SLoC