|0.1.3||Apr 24, 2023|
|0.1.2||Apr 23, 2023|
|0.0.7||Apr 21, 2023|
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The standard save format of the library is a row of 16 tiles, if there is a variant, placed directly below the corresponding position.
Ideally you should provide sprites with transparency channels.
For tiles in non-standard cases, conversion functions are provided.
RPG Maker XP tiles
RPG Maker MV tiles
Questions and Answers
Q: Is the save format too wasteful?
Yes, this resource format will have a lot of useless transparent pixels.
But this is just a lossless resource format for editor, it will compile into a compact format in game.
And thanks to the png compression algorithm, it doesn't take up too much extra disk space
Q: How about import 3-tiles or 4-tiles?
The library does not (and will not) support this, you must You have to manually decompose into 2-tiles.
Q: NavMeshes, Layers?
This library is only for resource management, please use TileMap for related functions.