0.0.1 |
|
---|---|
0.0.1-alpha.0 |
|
#53 in #highly
78KB
2K
SLoC
Tetsu
Tetsu
is a highly experimental version agnostic implementation of Minecraft's server protocols written in Rust. I'm currently trying to make this work with server versions 1.8.*
and 1.16.*
.
Plans
The next few immediate goals for Tetsu
are:
- Implementing all
Play
packets for version 47 of the protocol. - Minimizing the dependency list.
- A more robust way to implement packets.
Note: Some of the packet serialization code was referenced from Stevenarella .
lib.rs
:
Interface to Minecraft's server protocol.
Examples
use std::env;
use std::thread;
use std::time;
use tetsu::errors;
use tetsu::server;
use tetsu::user;
let user = user::User::authenticate(
env::var("MOJANG_USER").unwrap(),
env::var("MOJANG_USER_PWD").unwrap(),
);
let mut server = server::Server::new("127.0.0.1", None, None).unwrap();
server.connect_player(user).unwrap();
loop {
match server.read_event() {
Ok(e) => println!("{:?}", e),
Err(e) => match e {
errors::ConnectionError::LockError(_) => {
thread::sleep(time::Duration::from_millis(50));
continue;
}
errors::ConnectionError::Error(e) => panic!("Error while reading event: {:?}", e),
},
}
}
Dependencies
~6.5MB
~160K SLoC