16 releases (10 breaking)
0.11.0 | Feb 7, 2024 |
---|---|
0.10.0 | Mar 25, 2023 |
0.9.0 | Apr 22, 2022 |
0.8.0 | Nov 23, 2021 |
0.2.1 | Mar 1, 2018 |
#1045 in Game dev
889 downloads per month
Used in 12 crates
(via steamworks)
13MB
88K
SLoC
Contains (ELF lib, 1.5MB) libsdkencryptedappticket.so, (ELF lib, 1.5MB) libsdkencryptedappticket.so, (Windows DLL, 1MB) sdkencryptedappticket.dll, (Windows DLL, 1MB) sdkencryptedappticket64.dll, (ELF lib, 380KB) libsteam_api.so, (ELF lib, 395KB) libsteam_api.so and 6 more.
steamworks
This crate provides Rust bindings to the Steamworks SDK.
Usage
Add the following to your Cargo.toml
:
[dependencies]
steamworks = "0.11.0"
Crate | SDK | MSRV |
---|---|---|
git | 1.60 | 1.73.0 |
0.11.0 | 1.58a | 1.71.1 |
0.10.0 | 1.54 | 1.56.1 |
0.9.0 | 1.53a | 1.56.1 |
Example
You can find more examples in examples.
use steamworks::AppId;
use steamworks::Client;
use steamworks::FriendFlags;
use steamworks::PersonaStateChange;
fn main() {
let (client, single) = Client::init().unwrap();
let _cb = client.register_callback(|p: PersonaStateChange| {
println!("Got callback: {:?}", p);
});
let utils = client.utils();
println!("Utils:");
println!("AppId: {:?}", utils.app_id());
println!("UI Language: {}", utils.ui_language());
let apps = client.apps();
println!("Apps");
println!("IsInstalled(480): {}", apps.is_app_installed(AppId(480)));
println!("InstallDir(480): {}", apps.app_install_dir(AppId(480)));
println!("BuildId: {}", apps.app_build_id());
println!("AppOwner: {:?}", apps.app_owner());
println!("Langs: {:?}", apps.available_game_languages());
println!("Lang: {}", apps.current_game_language());
println!("Beta: {:?}", apps.current_beta_name());
let friends = client.friends();
println!("Friends");
let list = friends.get_friends(FriendFlags::IMMEDIATE);
println!("{:?}", list);
for f in &list {
println!("Friend: {:?} - {}({:?})", f.id(), f.name(), f.state());
friends.request_user_information(f.id(), true);
}
for _ in 0..50 {
single.run_callbacks();
::std::thread::sleep(::std::time::Duration::from_millis(100));
}
}
Features
serde
: This feature enables serialization and deserialization of some types with serde
.
License
This crate is dual-licensed under Apache and MIT.
Help, I can't run my game!
If you are seeing errors like STATUS_DLL_NOT_FOUND
, Image not found
etc. You are likely missing the Steamworks SDK Redistributable files. Steamworks-rs loads the SDK dynamically, so the libraries need to exist somewhere the operating system can find them. This is likely next to your game binary (.exe on windows). You can find the required files in the SDK release ZIP, under lib\steam\redistributable_bin
. See #63 for further details