1 unstable release
0.1.22 | Sep 26, 2022 |
---|---|
0.1.21 |
|
0.1.2 |
|
0.1.1 |
|
0.1.0 |
|
#632 in Operating systems
16KB
157 lines
Std3
Standard library for operating systems
useful for rust-osdev
lib.rs
:
STD3
STD3 ISN'T FINISHED YET, IF YOU WOULD LIKE TO HELP, PLEASE DO SO HERE
The Rust Standard Library is the foundation of portable Rust software, a
set of minimal and battle-tested shared abstractions for the broader Rust
ecosystem. It offers core types, like Vec<T>
and
Option<T>
, library-defined operations on language
primitives, standard macros, I/O and
multithreading, among many other things.
core
is available to all Rust crates by default. Therefore, the
standard library can be accessed in use
statements through the path
core
, as in use core::env
.
How to read this documentation
If you already know the name of what you are looking for, the fastest way to find it is to use the search bar at the top of the page.
Otherwise, you may want to jump to one of these useful sections:
If this is your first time, the documentation for the standard library is written to be casually perused. Clicking on interesting things should generally lead you to interesting places. Still, there are important bits you don't want to miss, so read on for a tour of the standard library and its documentation!
Once you are familiar with the contents of the standard library you may
begin to find the verbosity of the prose distracting. At this stage in your
development you may want to press the [-]
button near the top of the
page to collapse it into a more skimmable view.
While you are looking at that [-]
button also notice the source
link. Rust's API documentation comes with the source code and you are
encouraged to read it. The standard library source is generally high
quality and a peek behind the curtains is often enlightening.
What is in the standard library documentation?
First of all, The Rust Standard Library is divided into a number of focused
modules, all listed further down this page. These modules are
the bedrock upon which all of Rust is forged, and they have mighty names
like core::slice
and core::cmp
. Modules' documentation typically
includes an overview of the module along with examples, and are a smart
place to start familiarizing yourself with the library.
Second, implicit methods on primitive types are documented here. This can be a source of confusion for two reasons:
- While primitives are implemented by the compiler, the standard library implements methods directly on the primitive types (and it is the only library that does so), which are documented in the section on primitives.
- The standard library exports many modules with the same name as primitive types. These define additional items related to the primitive type, but not the all-important methods.
So for example there is a page for the primitive type
i32
that lists all the methods that can be called on
32-bit integers (very useful), and there is a page for the module
core::i32
that documents the constant values MIN
and MAX
(rarely
useful).
Note the documentation for the primitives str
and [[T]
][prim@slice] (also
called 'slice'). Many method calls on String
and Vec<T>
are actually
calls to methods on str
and [[T]
][prim@slice] respectively, via deref
coercions.
Third, the standard library defines The Rust Prelude, a small collection of items - mostly traits - that are imported into every module of every crate. The traits in the prelude are pervasive, making the prelude documentation a good entry point to learning about the library.
And finally, the standard library exports a number of standard macros, and lists them on this page (technically, not all of the standard macros are defined by the standard library - some are defined by the compiler - but they are documented here the same). Like the prelude, the standard macros are imported by default into all crates.
Contributing changes to the documentation
Check out the rust contribution guidelines here. The source for this documentation can be found on GitHub. To contribute changes, make sure you read the guidelines first, then submit pull-requests for your suggested changes.
Contributions are appreciated! If you see a part of the docs that can be improved, submit a PR, or chat with us first on Discord #docs.
A Tour of The Rust Standard Library
The rest of this crate documentation is dedicated to pointing out notable features of The Rust Standard Library.
Containers and collections
The option
and result
modules define optional and error-handling
types, Option<T>
and Result<T, E>
. The iter
module defines
Rust's iterator trait, Iterator
, which works with the for
loop to
access collections.
The standard library exposes three common ways to deal with contiguous regions of memory:
Vec<T>
- A heap-allocated vector that is resizable at runtime.- [
[T; N]
][prim@array] - An inline array with a fixed size at compile time. - [
[T]
][prim@slice] - A dynamically sized slice into any other kind of contiguous storage, whether heap-allocated or not.
Slices can only be handled through some kind of pointer, and as such come in many flavors such as:
&[T]
- shared slice&mut [T]
- mutable sliceBox<[T]>
- owned slice
str
, a UTF-8 string slice, is a primitive type, and the standard library
defines many methods for it. Rust str
s are typically accessed as
immutable references: &str
. Use the owned String
for building and
mutating strings.
For converting to strings use the format!
macro, and for converting from
strings use the FromStr
trait.
Data may be shared by placing it in a reference-counted box or the Rc
type, and if further contained in a Cell
or RefCell
, may be mutated
as well as shared. Likewise, in a concurrent setting it is common to pair an
atomically-reference-counted box, Arc
, with a Mutex
to get the same
effect.
The collections
module defines maps, sets, linked lists and other
typical collection types, including the common HashMap<K, V>
.
Platform abstractions and I/O
Besides basic data types, the standard library is largely concerned with abstracting over differences in common platforms, most notably Windows and Unix derivatives.
Common types of I/O, including files, TCP, UDP, are defined in the
[io
], [fs
], and [net
] modules.
The thread
module contains Rust's threading abstractions. sync
contains further primitive shared memory types, including atomic
and
mpsc
, which contains the channel types for message passing.
Dependencies
~735KB
~13K SLoC