7 releases
0.4.2 | Jan 5, 2022 |
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0.4.1 | Jan 1, 2022 |
0.4.0 | Dec 31, 2021 |
0.3.0 | Dec 30, 2021 |
0.1.0 |
|
#1100 in Algorithms
16KB
189 lines
Provides truly zero-cost alternatives to Iterator::step_by
for both incrementing and decrementing any type that satisfies RangeBounds<T: Copy + Default + Step>
.
The assembly code generated for the two trait methods this crate implements, inc_by
and dec_by
, should in the overwhelming majority of cases be nearly or completely identical
to the assembly code that would be generated for an incrementing "step"-based while
loop or decrementing "step"-based while
loop, respectively. If you come across a scenario where
it is not, please feel free to open an issue about it.
Minimum supported Rust version: this is a nightly-only crate at the moment due to the use of
the Step
trait, which has not yet been stabilized.
#![no_std]
compatibility: this crate is fully #![no_std]
compatible by default.
A basic usage example:
use staticstep::*;
// Apart from aiming to provide a properly-optimized Rust equivalent to the sort of C-style for-loop
// that ends in `i += number` or `i -= number` as opposed to `i++` or `i--`, this crate also aims to
// (and does) support backwards ranges in a meaningful way that's logically equivalent to how
// forwards ranges are generally dealt with in Rust.
fn main() {
// Exclusive, so 48 is the last number printed.
for i in (0..64).inc_by::<16>() {
print!("{} ", i);
}
println!("");
// Inclusive, so 64 is the last number printed.
for i in (0..=64).inc_by::<16>() {
print!("{} ", i);
}
println!("");
// Exclusive, so 16 is the last number printed.
for i in (64..0).dec_by::<16>() {
print!("{} ", i);
}
println!("");
// Inclusive, so 0 is the last number printed.
for i in (64..=0).dec_by::<16>() {
print!("{} ", i);
}
// Note that `inc_by` will always immediately return `None` if given a reverse range, while
// `dec_by` will always immediately return `None` if given a "normal" forwards range.
}
License:
Licensed under either the MIT license or version 2.0 of the Apache License. Your choice as to which! Any source code contributions will be dual-licensed in the same fashion.