#unique-id #distributed-id #id-generator #unique-identifier #distributed-computing #snowflake-id #node-id

spaceflake

⛄ A distributed generator to create unique IDs with ease in Go; inspired by Twitter's Snowflake

5 stable releases

1.1.1 Feb 1, 2024
1.1.0 Oct 23, 2023
1.0.2 Oct 19, 2023

#894 in Network programming

25 downloads per month

Custom license

420KB
340 lines

❄ spaceflake.rs ❄

Crates.io Badge CI Badge Dependency Status Badge

Discord Server Badge Last Commit Badge Conventional Commits Badge


A distributed generator to create unique IDs with ease; inspired by Twitter's Snowflake. Blog post about this project can be found here.

What is a Snowflake?

Apart from being a crystal of snow, a snowflake is a form of unique identifier which is being used in distributed computing. It has specific parts and is 64 bits long in binary. I simply named my type of snowflake, a Spaceflake, as it does not compose of the same parts of a Twitter Snowflake and is being used for Project Absence and other projects of myself.

Structure

A Spaceflake is structured like the following: Parts of a 64 bits Spaceflake

Spaceflake Network

A Spaceflake Network is a very basic concept where you have multiple independent nodes that themselves consist of multiple workers. These workers are the ones that can generate a Spaceflake.

Ideally a Spaceflake Network represents your entire application, or company. Each node represents a single server or application within the company, and each worker represents a single process which can generate a Spaceflake for a specific purpose. This way you can easily identify where a Spaceflake was generated by looking at its node ID and worker ID.

In the end you are free to use them as you wish, just make sure you use these nodes and workers to be able to identify the Spaceflake.

Example Network

An example network is structured like the following A simple Spaceflake Network We can consider Node 1 as being the API/backend of your application. The Worker (ID: 1) would be responsible for generating Spaceflakes for user IDs. The Worker (ID: 2) would be responsible for generating Spaceflakes for blog post IDs.

The Node 2 might be responsible for the logs of your components, and the log ID generated would be generated by the Worker (ID: 1) from that node.

Some Statistics

  • A Spaceflake network can hold up to 31 nodes and 31 workers per node. So you can have up to 961 workers in total in a single network that will generate Spaceflakes.
  • A single worker can generate up to 4095 Spaceflakes per millisecond.
  • A single node with 31 workers can generate up to 126'945 Spaceflakes per millisecond.
  • A single network with 31 nodes and 31 workers per node can generate up to 3'935'295 Spaceflakes per millisecond.

Example

A very basic example on using the library is by using the generator without nodes and worker objects, though this is not recommended and using nodes and workers is better.

fn main() {
    let mut node = spaceflake::Node::new(1);
    let mut worker = node.new_worker();
    let sf = worker.generate();
    match sf {
        Ok(mut value) => {
            println!("Generated Spaceflake: {:#?}", value.decompose())
        }
        Err(error) => {
            println!("Error: {}", error)
        }
    }
}

Some other examples:

Installation

If you want to use this library for one of your projects, you can install it like any other Rust library

cargo add spaceflake

⚠️ Disclaimers

Spaceflakes are Big Numbers

📜 TL;DR: If you use Spaceflakes in an API, return them as a string, not a number.

Since Spaceflakes are big numbers, it is most likely that if you use them for an API that returns a JSON you will need to return the Spaceflake as a string, otherwise you will lose some precision and it will alter the value of, most likely, the sequence of the Spaceflake. Example:

{
  "id": 144328692659220480
  // ID actually generated in Rust: 144328692659220481
}

The difference between the two numbers is not that big in the example above, though it plays a big role. The difference is not always the same, so you can't subtract. JavaScript, for example, sees no difference between both of these numbers:

console.log(144328692659220480 == 144328692659220481) // true

You can get the Spaceflake as a string and convert to a u64 data type, when needed, in your Rust code using the following:

"Random" Sequence Based on Time

📜 TL;DR: The sequence is not truly random, it is based on the time; and if you generate lots of Spaceflake in the same millisecond, there is a chance that two Spaceflakes will result to the same. Using nodes and workers is highly recommended.

When generating lots of Spaceflakes in a really short time and without using a worker, there is a chance that the same ID is generated twice. Consider making your program sleep for 1 millisecond or test around between the generations, example:

use spaceflake::Spaceflake;
use std::collections::HashMap;
use std::thread;
use std::time::Duration;

fn main() {
    let mut spaceflakes = HashMap::<u64, Spaceflake>::new();
    let settings = spaceflake::GeneratorSettings::default();

    for _ in 0..1000 {
        let sf = spaceflake::generate(settings);
        match sf {
            Ok(value) => {
                if spaceflakes.get(&value.id).is_some() {
                    panic!("Got the same Spaceflake ID twice")
                }
                spaceflakes.insert(value.id, value);
            }
            Err(error) => {
                println!("Error: {}", error)
            }
        }
        // When using random there is a chance that the sequence will be twice the same due to Rust's speed, hence using a worker is better. We wait a millisecond to make sure it's different.
        thread::sleep(Duration::from_millis(1))
    }
}

In that case it is recommended to use the workers, as they do not use a random value as a sequence number, but an incrementing value. Another option would be to use the bulk generator to create lots of * unique* Spaceflakes at once.

As a last resort you can replace the sequence with a better random number generator using the following:

settings.sequence =... // Replace with your number generator

License

This library was made with 💜 by Krypton and is under the MIT license.

Dependencies