6 releases (breaking)
0.6.0 | Apr 26, 2024 |
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0.5.0 | Apr 26, 2024 |
0.4.0 | Apr 26, 2024 |
0.3.0 | Apr 25, 2024 |
0.1.0 | Apr 25, 2024 |
#857 in Game dev
110 downloads per month
21KB
528 lines
Space Traveller
A simple command-line game engine based on the MVC architecture, centered around cosmic space. The "reader" and "viewer" components are fully customizable as public trait objects that are injected to the main part. It may serve as a starting point for crafting epic, old-school RPGs, enriching the knowledge of the universe.
Just play
use space_traveller::{view, GameManager, StdInputReader};
fn main() {
let std_reader = StdInputReader;
let console_view = view::ConsoleView;
let gm = GameManager::new(std_reader, console_view);
let gm = gm.add_players();
let gm = gm.start_game();
gm.finish_game();
}
lib.rs
:
Space Traveller
space_traveller
is a simple command-line game engine based on the MVC architecture, centered around cosmic space.
It may serve as a starting point for crafting epic, old-school RPGs, enriching the knowledge of the universe.
Dependencies
~335–490KB