0.2.1-pre |
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0.2.0 |
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#5 in #sokoban
1.5MB
2.5K
SLoC
SokoWorld
Free and open source Sokoban client made with Rust and Macroquad.
Alternate install instructions:
- Download the latest release from GitHub
- Install with Cargo if you have Rust installed:
cargo install sokoworld
Defining Levels
Levels are collected in Packs, which are TOML files that describe the pack and the data for each level within it.
The benefit of using TOML is that it's much more human readable than XML but provides a bit of structure and mark-up. It strikes a nice balance of easy to map to data structures while also being human editable.
See level-format.txt for the meaning of characters in the level files.
Dev Tools
In debug builds, Shift + Esc quits quickly.
Play a Specific Level
Run a specific pack and level with:
cargo run -- -p=assets/yoshio-murase-automatic.toml -l=2
where -p=
is the path to the level pack and -l=
is the number of level in the levels table.
Reload the Current Level from Disk
Press the 9 key to reload the current level from disk. This is useful for iterating on the design of a level.
Dev Notes
- the JS shims in web are explicitly checked in in case they disappear & to have versions match
Deployment
The game is currently hosted on itch at https://brettchalupa.itch.io/sokoworld
Web
WASM builds can be built and pushed by running:
./release_wasm.sh
Ideally in the future this would push builds for desktop operating systems, create tags, etc., but this works for development.
macOS
macOS uses cargo bundle:
- Install cargo bundle:
cargo install cargo-bundle
- Build the bundle:
cargo bundle --release
There's a release_macos.sh
script to build and upload a Universal app for macOS (works on both Intel and Apple Silicon Macs).
Windows
Not ideal but functioning
cargo run --release
mkdir win
cp .\target\release\sokoworld.exe .\win\
- copy the assets folder into the
win
dir - zip it up
- upload it to itch.io manually
Linux
Run the script:
./release_linux.sh
Credits
- Programming: Brett Chalupa
- Sprites
- Kenney set: kenney.nl (CC0)
- Retro set: Brett Chalupa
- Marble set: Vellidragon (CC0)
- Doggo set: Chrysalis (CC-BY 4.0)
- Sound Effects
- melos: Melos Han-Tani of Analgesic Productions (non-commercial usage)
License
The course code is released under the Unlicense, see LICENSE for full details.
The license does not apply to the other assets, they fall under their own terms (see above). Assets created by me, Brett Chalupa, for the game are CC0 (Public Domain).
Dependencies
~12–26MB
~385K SLoC