8 breaking releases
0.12.0 | Aug 6, 2024 |
---|---|
0.10.0 | Aug 5, 2024 |
0.1.0 | Jul 18, 2024 |
28 downloads per month
60KB
1.5K
SLoC
example
use std::time::Duration;
use qcell::LCellOwner;
use socket_server::{
selector::listen,
socket::{ServerSocketListener, Socket},
};
fn main() {
LCellOwner::scope(|mut owner| listen(&mut owner, GameServer, "[::]:0"));
}
pub struct GameServer;
#[derive(Default)]
pub struct Player {}
impl<'id> ServerSocketListener<'id> for GameServer {
const MAX_CONNECTIONS: usize = 10;
const READ_BUFFFER_LEN: usize = 100;
const WRITE_BUFFER_LEN: usize = 100;
const TICK: Duration = Duration::from_millis(50);
type Connection = Player;
fn tick(&mut self, owner: &mut LCellOwner<'id>) {
todo!()
}
fn accept(&mut self, owner: &mut LCellOwner<'id>, connection: &mut Socket<'id, '_, Self>) {
todo!()
}
fn read(&mut self, owner: &mut LCellOwner<'id>, connection: &mut Socket<'id, '_, Self>) {
todo!()
}
fn flush(&mut self, owner: &mut LCellOwner<'id>, connection: &mut Socket<'id, '_, Self>) {
todo!()
}
fn close(&mut self, owner: &mut LCellOwner<'id>, connection: &mut Socket<'id, '_, Self>) {
todo!()
}
}
Dependencies
~0.8–8MB
~66K SLoC