2 unstable releases
0.2.0 | Jan 5, 2020 |
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0.1.0 | Feb 17, 2019 |
#1638 in Data structures
15KB
118 lines
Soak
This crate allocates parallel, columnar arrays for a struct's fields.
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT License (LICENSE-MIT or http://www.apache.org/licenses/LICENSE-2.0)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
lib.rs
:
Soak
Soak is a library for transforming data from an Array-of-Structs layout to a Struct-of-Arrays layout.
The natural way to work with a collection of objects in Rust is to represent them as structs,
often placed in a [Vec
]. This lays out each individual object's fields together in memory:
[field 1, field 2][field 1, field 2][field 1, field 2]...
Often it improves performance to interleave the objects' fields, so that individual fields are grouped together instead:
[field 1, field 1, field 1][field 2, field 2, field 2]...
The primary tools provided by Soak are the Columns
trait, which records a struct's layout;
and the RawTable
type, the eponymous struct of arrays. They can be used together like this:
use core::ptr;
use dioptre::Fields;
use soak::{RawTable, Columns};
#[derive(Fields, Columns)]
struct GameObject {
position: (f32, f32),
velocity: (f32, f32),
health: f32,
}
unsafe fn process(table: &mut RawTable<GameObject>) {
let positions = table.ptr(GameObject::position);
let velocities = table.ptr(GameObject::velocity);
let healths = table.ptr(GameObject::health);
for i in 0..table.capacity() {
let position = &mut *positions.add(i);
let velocity = &mut *velocities.add(i);
position.0 += velocity.0;
position.1 += velocity.1;
}
}
Dependencies
~1.5MB
~35K SLoC