4 releases (2 breaking)
0.6.0 | Aug 22, 2024 |
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0.5.1 | Jul 8, 2024 |
0.5.0 | Mar 14, 2024 |
0.4.0 | Feb 27, 2024 |
#1323 in WebAssembly
15,449 downloads per month
Used in 25 crates
(via sledgehammer_bindgen)
87KB
2K
SLoC
sledgehammer bindgen
What is Sledgehammer Bindgen?
Sledgehammer bindgen provides faster rust batched bindings for js code.
How does this compare to wasm-bindgen:
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wasm-bindgen is a lot more general it allows returning values and passing around a lot more different types of values. For most users wasm-bindgen is a better choice. Sledgehammer is specifically designed for web frameworks that want low-level, fast access to the dom.
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You can use sledgehammer bindgen with wasm-bindgen. See the docs and examples for more information.
Why is it fast?
String decoding
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Strings are expensive to decode, but the cost doesn't change much with the size of the string. Wasm-bindgen calls TextDecoder.decode for every string. Sledgehammer only calls TextEncoder.decode once per batch.
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If the string is small, it is faster to decode the string in javascript to avoid the constant overhead of TextDecoder.decode
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See this benchmark: https://jsbench.me/4vl97c05lb/5
String Caching
- You can cache strings in javascript to avoid decoding the same string multiple times.
- If the string is static sledgehammer will hash by pointer instead of by value.
Byte encoded operations
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In sledgehammer every operation is encoded as a sequence of bytes packed into an array. Every operation takes 1 byte plus whatever data is required for it.
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Each operation is encoded in a batch of four as a u32. Getting a number from an array buffer has a high constant cost, but getting a u32 instead of a u8 is not more expensive. Sledgehammer bindgen reads the u32 and then splits it into the 4 individual bytes. It will shuffle and pack the bytes into as few buckets as possible and try to inline reads into js.
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See this benchmark: https://jsbench.me/csl9lfauwi/2
Dependencies
~220–660KB
~16K SLoC