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#70 in Network programming

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196,679 downloads per month
Used in 150 crates (10 directly)

MIT license

175KB
4K SLoC

Simple DNS

Pure Rust implementation to work with DNS packets

You can parse or write a DNS packet by using Packet

Packet

A Packet represents a dns packet, it is the main structure to construct and manipulate a packet before writing it into wire format.

use simple_dns::*;
use simple_dns::rdata::*;

let mut packet = Packet::new_query(1);

let question = Question::new(Name::new_unchecked("_srv._udp.local"), TYPE::TXT.into(), CLASS::IN.into(), false);
packet.questions.push(question);

let resource = ResourceRecord::new(Name::new_unchecked("_srv._udp.local"), CLASS::IN, 10, RData::A(A { address: 10 }));
packet.additional_records.push(resource);

// Write the packet in the provided buffer;
let mut bytes = [0u8; 200];
assert!(packet.write_to(&mut &mut bytes[..]).is_ok());

// Same as above, but allocates and returns a Vec<u8>
let bytes = packet.build_bytes_vec();
assert!(bytes.is_ok());

// Same as above, but Names are compressed
let bytes = packet.build_bytes_vec_compressed();
assert!(bytes.is_ok());

It doesn't matter what order the resources are added, the packet will be built only when build_bytes_vec or write_to is called

To parse the contents of a buffer into a packet, you need call call Packet::parse

use simple_dns::Packet;

let bytes = b"\x00\x03\x01\x00\x00\x01\x00\x00\x00\x00\x00\x00\x06\x67\x6f\x6f\x67\x6c\x65\x03\x63\x6f\x6d\x00\x00\x01\x00\x01";
let packet = Packet::parse(&bytes[..]);
assert!(packet.is_ok());

It is possible to check some information about a packet withouth parsing the packet, by using the header_buffer module functions.
Be cautious when checking RCODE and packet flags, see the module documentation for more information.

use simple_dns::{header_buffer, PacketFlag};
let buffer = b"\x00\x03\x01\x00\x00\x01\x00\x00\x00\x00\x00\x00\x06\x67\x6f\x6f\x67\x6c\x65\x03\x63\x6f\x6d\x00\x00\x01\x00\x01";

assert_eq!(Ok(3), header_buffer::id(&buffer[..]));
assert!(!header_buffer::has_flags(&buffer[..], PacketFlag::RESPONSE).unwrap());

EDNS is supported by Packet opt and opt_mut functions, when working with ENDS packets, you SHOULD NOT add OPT Resource Records directly to the Additional Records sections unless you know exactly what you are doing.

EDNS0 caveats

EDNS extends the DNS packet header by adding an OPT resource record and moving part of the header information to the additional records section. RCODE went from 4 bits to 12 bits, where the first 4 bits are stored in the header section and the last 8 bits are stored somewhere else inside the packet.

This has some implications on how a packet can be parsed or build

use simple_dns::{header_buffer, RCODE, Packet};

let buffer = b"\x00\x00\x80\x00\x00\x00\x00\x00\x00\x00\x00\x01\x01\x2e\x00\x00\x29\x01\xf4\x00\x00\x03\x01\x00\x04\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
let packet = Packet::parse(&buffer[..]).unwrap();

// Without parsing the full packet, it is impossible to know the true RCODE of the packet
assert_eq!(RCODE::NoError, header_buffer::rcode(&buffer[..]).unwrap());
assert_eq!(RCODE::BADVERS, packet.rcode());

Please, refer to RFC 6891 for more information

DNS Packet Parser/Builder

The Packet structure provides parsing e building of a DNS packet, it aims to be fully compliant with the RFCs bellow:

Other Resource Records defined by other RFCs that are not in this list will be implemented over time

Update packets (RFC 2136)

This library can parse update packets, however, it does not validate update rules and the update fields are overloaded in the packet fields, as defined in the RFC 2136.

Dependencies

~105KB