1 stable release
1.1.0 | Mar 5, 2023 |
---|
#1416 in Filesystem
170KB
4K
SLoC
Rust-VPK
A tool to create, list, check, and unpack VPK files files.
Under Linux this tool can also be used to mount VPK packages as read-only FUSE filesystem.
This is similar to another tool I wrote, but this time in Rust instead of C++ (for the fun of it!).
Limitations
Checking and generating of cryptographic signatures is not supported, since there's no information out there on how to do that.
I don't know if the offsets in the archive MD5 sum entries need to be adjusted
for the data embedded in the _dir.vpk
file, like it has to be for the offsets
of the file entries. Currently I assume they don't. If that is wrong I generate
wrong VPK v2 packages and make mistakes checking VPK v2 packages, but only if
there is data inside the _dir.vpk
file in the data section (i.e. not inlined
directly in the index). I don't have a game that does that, so I can't check.
Usage
USAGE:
vpk [SUBCOMMAND]
FLAGS:
-h, --help
Prints help information
-V, --version
Prints version information
SUBCOMMANDS:
check Check CRC32 and MD5 sums of files in a VPK package.
help Prints this message or the help of the given subcommand(s)
list List content of a VPK package.
mount Mount a VPK package as read-only filesystem.
pack Create a VPK package.
stats Print some statistics of a VPK package.
unpack Extract files from a VPK package.
For usage information about a sub-command type vpk help $SUBCOMMAND
, e.g.
vpk help list
.
Build
Linux:
cargo build --release
Other operating systems:
cargo build --no-default-features --release
Cross compile to Windows:
cargo build --target x86_64-pc-windows-gnu --no-default-features --release
--no-default-features
is needed to not try to build FUSE support. I don't
know how to make default features target specific. I think it's not yet
possible.
TODO
- Find out if the archive MD5 sum offsets for the
_dir.vpk
archive need to be adjusted like they do for file entries. Currently I assumed they don't, but I don't have a game that uses VPK v2 and embeds any data in the_dir.vpk
file (outside the data directly inlined in the index) to verify. Don't know how I would find that out. - Read and evaluate signatures from VPK v2 files? Algorithm used is unknown. Don't know how I would find that out.
Related Projects
- fezpak: pack, unpack, list and mount FEZ .pak archives
- psypkg: pack, unpack, list and mount Psychonauts .pkg archives
- bgebf: unpack, list and mount Beyond Good and Evil .bf archives
- unvpk: extract, list, check and mount Valve .vpk archives (C++ version of this project)
- u4pak: list, check, unpack, pack and mount Unreal Engine 4 archives (Python)
- rust-u4pak: list, check, unpack, pack and mount Unreal Engine 4 archives (Rust)
- t2fbq: unpack, list and mount Trine 2 .fbq archives
GPLv3 License
rust-vpk is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
rust-vpk is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with rust-vpk. If not, see https://www.gnu.org/licenses/.
Dependencies
~2MB
~28K SLoC