#money #currency #iso-4217 #crypto #cryptocurrency


Parse, format and perform calculations with money safely

11 releases

0.4.1 Jan 16, 2021
0.3.6 Dec 27, 2020
0.3.5 Jul 27, 2020
0.3.3 Mar 13, 2020
0.2.0 Dec 21, 2019

#37 in Magic Beans

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2,039 downloads per month
Used in 3 crates

MIT license


rusty-money   Build Status Latest Version Docs

rusty-money handles the messy parts of dealing with money like rounding, precision, parsing and internationalization. It supports ISO-4217 currencies, common crypto currencies and lets you define your own. The main items exported by the library are Money and the iso and crypto currency sets.


A Money object is created by supplying an amount and a currency. Amounts can be specified in numeric or string types but will be stored as precise decimals internally. You can select a bundled currency or make your own. Here's a quick example of how you would make your own Currency and then create some Money with it:

use rusty-money::{Money, define_currency_set};

  video_game {
    GIL: {
      code: "GIL",
      exponent: 2,
      locale: Locale::EnUs,
      minor_units: 100,
      name: "GIL",
      symbol: "G",
      symbol_first: true,

Money::from_major(2_000, video_game::GIL);              // 2000 GIL
Money::from_minor(200_000, video_game::GIL);            // 2000 GIL
Money::from_str("2,000.00", video_game::GIL).unwrap();  // 2000 GIL
// Currencies can be looked up by code. 
let gil = video_game::find("GIL").unwrap();                        
Money::from_major(2_000, gil);                          // 2000 GIL

Features: Currency Sets

rusty_money provides two currency sets for convenience : iso, which implements ISO-4217 currencies and crypto which implements popular cryptocurencies. iso is enabled by default, and you can add crypto by enabling the feature:

rusty-money = { version = "0.4.0", features = ["iso", "crypto"] }

The currency sets can then be used like this:

use rusty-money::{Money, iso, crypto};

Money::from_major(2_000, iso::USD);        // 2000 U.S Dollars
Money::from_major(2_000, iso::GBP);        // 2000 British Pounds
Money::from_major(2, crypto::BTC);         // 2 Bitcoin

Money objects of the same currency can be compared:

use rusty-money::{Money, iso};
let hundred = Money::from_minor(10_000, iso::USD);
let thousand = Money::from_minor(100_000, iso::USD);

println!("{}", thousand > hundred);     // false
println!("{}", thousand.is_positive()); // true

Precision, Rounding and Math

Money objects are immutable, and operations that change amounts create a new instance of Money. Amounts are stored as 128 bit fixed-precision Decimals, and handle values as large as 296 / 1028. Operations on Money retain the maximum possible precision. When you want less precision, you call the round function, which supports three modes:

Money can be added, subtracted, multiplied and divided like this:

use rusty-money::{Money, Round, iso};

Money::from_minor(100, iso::USD) + Money::from_minor(100, iso::USD);  // 2 USD
Money::from_minor(100, iso::USD) - Money::from_minor(100, iso::USD);  // 0 USD
Money::from_minor(100, iso::USD) * 3;                                 // 3 USD
Money::from_minor(100, iso::USD) / 3;                                 // 0.333... USD

let usd = Money::from_str("-2000.005", iso::USD).unwrap();            // 2000.005 USD
usd.round(2, Round::HalfEven);                                        // 2000.00 USD
usd.round(2, Round::HalfUp);                                          // 2000.01 USD
usd.round(0, Round::HalfUp);                                          // 2000 USD


Calling format! or println! on Money returns a string with a rounded amount, using separators and symbols according to the locale of the currency. If you need to customize this output, the Formatter module accepts a more detailed set of parameters.

use rusty-money::{Money, iso};
let usd = Money::from_str("-2000.009", iso::USD).unwrap();
let eur = Money::from_str("-2000.009", iso::EUR).unwrap();

println!("{}", usd);                                        // -$2,000.01
println!("{}", eur);                                        // -€2.000,01;


The library also provides two additional types - Exchange and ExchangeRates to convert Money from one currency to another.

use rusty-money::{Money, Exchange, ExchangeRate, iso};
use rust_decimal_macros::*;

// Convert 1000 USD to EUR at a 2:1 exchange rate.
let rate = ExchangeRate::new(iso::USD, iso::EUR, dec!(0.5)).unwrap();
rate.convert(Money::from_minor(100_000, iso::USD));                    // 500 EUR

// An Exchange can be used to store ExchangeRates for later use
let mut exchange = Exchange::new();
exchange.get_rate(iso::USD, iso::EUR);


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