25 releases
new 0.5.9 | Nov 13, 2024 |
---|---|
0.5.6 | Oct 28, 2024 |
0.4.2 | Jul 30, 2024 |
#293 in Game dev
880 downloads per month
Used in 2 crates
335KB
8K
SLoC
Change Log | Principle | Coding | FAQ | TODO
RustPixel is a 2D game engine & rapid prototyping tools, supporting both text and graphics rendering modes.
It is suitable for creating 2D pixel-style games and developing terminal applications.
It can be compiled into FFI for front-end and back-end use, and into WASM for web projects.
- Text Mode: Built with crossterm, runs in the terminal, and uses ASCII & Unicode Emoji for drawing.
- Graphical Mode (SDL2 & WEB): Built with glow & sdl2, using PETSCII & custom graphics symbols for rendering.
Here is a petscii art painting browser made with rust_pixel. Special thanks to x.com/PETSCIIWORLD for the character painting and the transition shader provided by gltransition. Click here for online demo。
https://github.com/user-attachments/assets/8e9e0837-43fd-4f18-a5ad-265a06ddb47e
Features
- Game loops & Model/Render design pattern (game.rs)
- Event/Timer messaging mechanism (event.rs)
- Support text render mode (crossterm) (adapter.rs, cross.rs)
- Unified OpenGL drawing mode supports sdl and wasm (glow & sdl2) (adapter.rs, sdl.rs, web.rs)
- 3 core OpenGl shaders for sdl2 & web graphics mode: (gl/)
- gl instance rendering shader for draw mainbuffer (render_symbols.rs)
- gl transition shader for transition effect (render_transition.rs)
- gl general 2d shader for draw render texture (render_general2d.rs)
- Some common game algorithms (algorithm.rs, algorithm/, util.rs, util/)
- audio & log support (audio.rs, log.rs)
- Demo games: tetris, tower, poker... (games/)
- Demo terminal ui app: palette... (apps/)
- Examples of wrapping core algorithms into FFI and WASM (games/poker/ffi, games/poker/wasm)
Installation Guide
The main steps of the installation process are as follows:
- Install DroidSansMono Nerd Font & setup terminal
- Install dependent libraries and softwares
- Install Rust and Wasm-pack
The detailed steps for each operating system: MacOS | Linux | Windows
Starting from version 0.5.3, you can deploy cargo-pixel directly from crates.io:
cargo install rust_pixel # use crates.io rust_pixel crate deploy cargo-pixel
cargo pixel # first run cargo-pixel will clone rust_pixel to <homedir>/rust_pixel_work automatic
cd ~/rust_pixel_work # cd to workspace
cargo pixel r petview s # run demo game...
To use the newest code, you should clone RustPixel and deploy cargo-pixel tool:
git clone https://github.com/zipxing/rust_pixel
cd rust_pixel
cargo install --path . --force
If you have installed an old version of cargo-pixel, you may get an error when running it. git update is required and the new version of cargo-pixel is deployed manually:
cd rust_pixel
git pull
cargo install --path . --force
Usage Instructions
cd rust_pixel
cargo pixel run snake term #Run the snake game in terminal mode
cargo pixel r snake t #Run the snake game in terminal mode - shorthand
cargo pixel r tetris s #Run the Tetris game in SDL window mode
cargo pixel r tower w #Run tower in web,visit http://localhost:8080/ in your browser
cargo pixel r tower w --webport 8081 #Change web server port
cargo pixel r tower w -r #Run with release mode
You can also use cargo pixel to create your own game or app:
cargo pixel c mygame #Create mygame in ./apps using apps/template as a template
Creat a standalone app in some directory:
cargo pixel c myapp .. #Create a standalone crate in ../myapp
cd ../myapp
cargo pixel r myapp t
cargo pixel r myapp s
RustPixel also includes several tools:
- palette: A terminal-ui tool to generate, analyze, convert and manipulate colors.
cargo pixel r palette t -r
- tedit: Used to edit character art assets, example:
#term mode
cargo pixel r pixel_edit term . assets/logo.txt
#graphics mode
cargo pixel r pixel_edit sdl . assets/logo.pix
- tpetii: Used to convert regular images into PETSCII character art, example:
cargo pixel r pixel_petii t assets/a.png -r > assets/a.pix
cargo pixel r pixel_edit s . assets/a.pix
cargo pixel r pixel_petii t assets/lion.png 40 40 -r > assets/lion.pix
cargo pixel r pixel_edit s . assets/lion.pix
- Script to automatically convert gif images into PETSCII animations (.ssf)
cargo pixel cg assets/sdq/fire.gif assets/sdq/fire.ssf 40 25
Demo games
- snake: A snake game with a cool PETSCII animations
#graphics mode
cargo pixel r snake s -r
#term mode
cargo pixel r snake t -r
#web mode
cargo pixel r snake w -r
#and visit http://localhost:8080/ in your browser
- tetris: A Tetris game where you can play against AI
#term mode
cargo pixel r tetris t -r
#graphics mode
cargo pixel r tetris s -r
#web mode
cargo pixel r tetris w -r
#and visit http://localhost:8080/ in your browser
- poker: Includes the core algorithms for Texas Hold'em and Gin Rummy
cargo pixel r poker t -r
cargo pixel r gin_rummy t -r
The poker/ffi directory demo how to wrap Rust algorithms into CFFI for use with other languages, showcasing C++ and Python calling poker_ffi
cd games/poker/ffi
make run
The poker/wasm directory demo how to wrap Rust algorithms into wasm for JS calling
cd games/poker/wasm
make run
- tower: A tower defense game prototype demonstrating the use of objpool and pixel_sprite for pixel-perfect sprite movement
#graphics mode
cargo pixel r tower s -r
#web mode
cargo pixel r tower w -r
#and visit http://localhost:8080/ in your browser
and so on ... ...
Dependencies
~26–61MB
~1M SLoC