#shell #cmd #command

yanked run_cmd

shell script written in rust

Uses old Rust 2015

0.1.3 May 12, 2022
0.1.2 May 12, 2022
0.1.1 May 12, 2022
0.1.0 May 12, 2022

#64 in #cmd

MIT license

32KB
700 lines

run_cmd - shell script written in rust.

run_cmd is a helper library for std::process::Command to write shell script like tasks in rust. The library only works with unix-like operation systems.

Run command

extern crate run_cmd;
use run_cmd::*;

// Run command by cmd! macro
cmd!("echo Hello rust run_cmd!").run().unwrap();

// Contain white space or non-alphabetical characters
cmd!("echo \"%$#\"").run().unwrap();

// Pass an argument
let name = "run_cmd";
cmd!("echo Hello rust {}!", name).run().unwrap();

// Extract environment variable
cmd!("echo HOME is $HOME").run().unwrap();

ShellResult

The return value of ShellCommand#run() is ShellResult which is Ok(_) only when the command successfully runs and its execution code is 0, so you can use ? operator to check if the command successfully exits or not.

extern crate run_cmd;
use run_cmd::*;

fn shell_function() -> ShellResult {
  cmd!("echo Command A").run()?;
  cmd!("echo Command B").run()?;
  run_cmd::ok()
}

Output string

ShellCommand has a shorthand to obtain stdout as UTF8 string.

extern crate run_cmd;
use run_cmd::*;

assert_eq!(cmd!("echo OK").stdout_utf8().unwrap(), "OK\n");

Spawn

ShellCommand has spawn() method which runs the command asynchronously and returns ShellChild.

extern crate run_cmd;
use run_cmd::*;
extern crate libc;

// Wait
let child = cmd!("sleep 2").spawn().unwrap();
child.wait().unwrap();

// Signal
let child = cmd!("sleep 2").spawn().unwrap();
let result = child.wait();
assert!(result.status().is_ok(), "Still able to obtain status");

Thread

If you would like to run a sequence of commands asynchronously, shell::spawn creates a thread as well as std::thread::spawn but it returns ShellHandle wrapping std::thread::JoinHandle.

ShellHandle#signal() is used to send a signal to processes running on the thread. It also stops launching a new process by ShellComamnd::run() on that thread.

extern crate run_cmd;
use run_cmd::*;
extern crate libc;

let handle = run_cmd::spawn(|| -> ShellResult {
  cmd!("sleep 3").run()
});
let result = handle.join().unwrap();
assert!(result.status().is_ok(), "Still able to obtain status");

Signal handling

trap_signal_and_wait_children() starts watching SIGINT and SIGTERM, and waits all child processes before exiting the process when receiving these signals. The function needs to be called before launching any new thread.

extern crate run_cmd;
use run_cmd::*;
run_cmd::trap_signal_and_wait_children().unwrap();

Access underlaying objects

ShellComamnd wraps std::process::Command and ShellChild wraps std::process::Child. Both underlaying objects are accessible via public fields.

extern crate run_cmd;
use run_cmd::*;
use std::process::Stdio;
use std::io::Read;

 // Access std::process::Command.
    let mut shell_command = cmd!("echo OK");
    {
        let command = &mut shell_command.command;
        command.stdout(Stdio::piped());
    }

    // Access std::process::Child.
    let shell_child = shell_command.spawn().unwrap();
    {
        let mut lock = shell_child.0.write().unwrap();
        let child = &mut lock.as_mut().unwrap().child;
        let mut str = String::new();
        child
            .stdout
            .as_mut()
            .unwrap()
            .read_to_string(&mut str)
            .unwrap();
    }
    shell_child.wait().unwrap();

Dependencies

~4.5MB
~92K SLoC