17 releases (9 breaking)
| 0.10.0 | Sep 25, 2025 |
|---|---|
| 0.9.1 | Jul 5, 2025 |
#255 in Rust patterns
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1MB
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SLoC
rsActor
A Simple and Efficient In-Process Actor Model Implementation for Rust.
rsActor is a lightweight, Tokio-based actor framework in Rust focused on providing a simple and efficient actor model for local, in-process systems. It emphasizes clean message-passing semantics and straightforward actor lifecycle management while maintaining high performance for Rust applications.
Note: This project is actively evolving. While core APIs are stable, some features may be refined in future releases.
Core Features
- Minimalist Actor System: Focuses on core actor model primitives.
- Actor Derive Macro:
#[derive(Actor)]for simple actors that don't need complex initialization. - Message Passing:
ask/ask_with_timeout: Send a message and asynchronously await a reply.tell/tell_with_timeout: Send a message without waiting for a reply.ask_blocking/tell_blocking: Blocking versions fortokio::task::spawn_blockingcontexts.
- Straightforward Actor Lifecycle: Provides
on_start,on_run, andon_stophooks for managing actor behavior:on_start:async fn on_start(args: Self::Args, actor_ref: &ActorRef<Self>) -> Result<Self, Self::Error>- Initializes the actor's state. This method is required.on_run:async fn on_run(&mut self, actor_ref: &ActorWeak<Self>) -> Result<(), Self::Error>- Contains the actor's main execution logic, which runs concurrently with message handling. This method is optional and has a default implementation.on_stop:async fn on_stop(&mut self, actor_ref: &ActorWeak<Self>, killed: bool) -> Result<(), Self::Error>- Performs cleanup before the actor terminates. Thekilledflag indicates whether the termination was graceful (false) or immediate (true). This method is optional and has a default implementation.
- Graceful & Immediate Termination: Actors can be stopped gracefully or killed.
ActorResult: Enum representing the outcome of an actor's lifecycle (e.g., completed, failed).- Macro-Assisted Message Handling:
#[message_handlers]attribute macro with#[handler]method attributes for automatic message handling
- Tokio-Native: Built for the
tokioasynchronous runtime. - Strong Type Safety: Provides compile-time (
ActorRef<T>) type safety, ensuring message handling consistency and preventing type-related runtime errors. - Only
SendTrait Required: Actor structs only need to implement theSendtrait (notSync), enabling the use of interior mutability types likestd::cell::Cellfor internal state management without synchronization overhead. TheActortrait andMessageHandlertrait (via#[message_handlers]macro) are also required, but they don't add any additional constraints on the actor's fields. - Optional Tracing Support: Built-in support for detailed observability using the
tracingcrate. When enabled via thetracingfeature flag, provides comprehensive logging of actor lifecycle events, message handling, and performance metrics.
Getting Started
1. Add Dependency
[dependencies]
rsactor = "0.9" # Check crates.io for the latest version
# Optional: Enable tracing support for detailed observability
# rsactor = { version = "0.9", features = ["tracing"] }
For using the derive macros, you'll also need the message_handlers attribute macro which is included by default.
2. Message Handling with #[message_handlers]
rsActor uses the #[message_handlers] attribute macro combined with #[handler] method attributes for message handling. This is required for all actors and offers several advantages:
- Selective Processing: Only methods marked with
#[handler]are treated as message handlers. - Clean Separation: Regular methods can coexist with message handlers within the same
implblock. - Automatic Generation: The macro automatically generates the necessary
Messagetrait implementations and handler registrations. - Type Safety: Message handler signatures are verified at compile time.
- Reduced Boilerplate: Eliminates the need to manually implement
Messagetraits.
3. Choose Your Actor Creation Approach
Option A: Simple Actor with #[derive(Actor)]
For simple actors that don't need complex initialization logic, use the #[derive(Actor)] macro:
use rsactor::{Actor, ActorRef, message_handlers, spawn};
// 1. Define message types
struct Increment;
struct GetCount;
// 2. Define your actor struct and derive Actor
#[derive(Actor)]
struct CounterActor {
count: u32,
}
// 3. Use the #[message_handlers] macro with #[handler] attributes to automatically generate Message trait implementations
#[message_handlers]
impl CounterActor {
#[handler]
async fn handle_increment(&mut self, _msg: Increment, _: &ActorRef<Self>) -> () {
self.count += 1;
}
#[handler]
async fn handle_get_count(&mut self, _msg: GetCount, _: &ActorRef<Self>) -> u32 {
self.count
}
}
// 4. Usage
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let actor = CounterActor { count: 0 };
let (actor_ref, _join_handle) = spawn::<CounterActor>(actor);
actor_ref.tell(Increment).await?;
let count = actor_ref.ask(GetCount).await?;
println!("Count: {}", count); // Prints: Count: 1
actor_ref.stop().await?;
Ok(())
}
Option B: Custom Actor Implementation with Manual Initialization
For actors that need custom initialization logic, implement the Actor trait manually:
use rsactor::{Actor, ActorRef, message_handlers, spawn};
use anyhow::Result;
use log::info;
// Define actor struct
#[derive(Debug)] // Added Debug for printing the actor in ActorResult
struct CounterActor {
count: u32,
}
// Implement Actor trait
impl Actor for CounterActor {
type Args = u32; // Define an args type for actor creation
type Error = anyhow::Error;
// on_start is required and must be implemented.
// on_run and on_stop are optional and have default implementations.
async fn on_start(initial_count: Self::Args, actor_ref: &ActorRef<Self>) -> Result<Self, Self::Error> {
info!("CounterActor (id: {}) started. Initial count: {}", actor_ref.identity(), initial_count);
Ok(CounterActor {
count: initial_count,
})
}
}
// Define message types
struct IncrementMsg(u32);
// Use message_handlers macro for message handling
#[message_handlers]
impl CounterActor {
#[handler]
async fn handle_increment(&mut self, msg: IncrementMsg, _actor_ref: &ActorRef<Self>) -> u32 {
self.count += msg.0;
self.count
}
}
#[tokio::main]
async fn main() -> Result<()> {
env_logger::init(); // Initialize logger
info!("Creating CounterActor");
let (actor_ref, join_handle) = spawn::<CounterActor>(0u32); // Pass initial count as Args
info!("CounterActor spawned with ID: {}", actor_ref.identity());
let new_count: u32 = actor_ref.ask(IncrementMsg(5)).await?;
info!("Incremented count: {}", new_count);
actor_ref.stop().await?;
info!("Stop signal sent to CounterActor (ID: {})", actor_ref.identity());
let actor_result = join_handle.await?;
info!(
"CounterActor (ID: {}) task completed. Result: {:?}",
actor_ref.identity(),
actor_result
);
Ok(())
}
Examples
rsActor comes with several examples that demonstrate various features and use cases:
- basic - Simple counter actor demonstrating core actor model concepts with
#[message_handlers]macro - derive_macro_demo - Simple example using
#[message_handlers]with#[handler]attributes - message_macro_demo - Demonstrates various message types with the new macro system
- unified_macro_demo - Combined usage of derive and message handler macros
- advanced_derive_demo - Advanced usage patterns with derive macros
- actor_with_timeout - Using timeouts for actor communication
- actor_async_worker - Inter-actor communication with async tasks
- actor_task - Background task communication with actors
- actor_blocking_task - Using blocking APIs with actors
- dining_philosophers - Classic concurrency problem implementation
- weak_reference_demo - Working with weak actor references and lifecycle management
Run any example with:
cargo run --example <example_name>
All examples support tracing when enabled with the tracing feature:
RUST_LOG=debug cargo run --example <example_name> --features tracing
Optional Features
Tracing Support
rsActor provides optional tracing support for comprehensive observability into actor behavior. When enabled, the framework emits structured trace events for:
- Actor lifecycle events (start, stop, termination scenarios)
- Message sending and handling with timing information
- Reply processing and error handling
- Performance metrics (message processing duration)
To enable tracing support, add the tracing feature to your dependencies:
[dependencies]
rsactor = { version = "0.9", features = ["tracing"] }
tracing = "0.1"
tracing-subscriber = "0.3"
All examples include tracing support with feature detection. Here's the pattern used:
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// Initialize tracing if the feature is enabled
#[cfg(feature = "tracing")]
{
tracing_subscriber::fmt()
.with_max_level(tracing::Level::DEBUG)
.with_target(false)
.init();
println!("🚀 Demo: Tracing is ENABLED");
}
#[cfg(not(feature = "tracing"))]
{
env_logger::init();
println!("📝 Demo: Tracing is DISABLED");
}
// Your actor code here...
Ok(())
}
Run any example with tracing enabled:
RUST_LOG=debug cargo run --example basic --features tracing
Further Information
For more detailed questions and answers, please see the FAQ.
License
This project is licensed under the Apache License 2.0. See the LICENSE-APACHE file for details.
Dependencies
~2.6–6.5MB
~110K SLoC