#object-oriented #oop #structure #aggregate

nightly roopes

Roopes is a Rust Object Oriented Pattern Element System. This crate provides generic traits and implementations for typical object-oriented patterns. It is intended to be used as a cluster of utility classes for implementing OOP-architected executables -- in Rust!

4 releases

0.1.3 Nov 15, 2023
0.1.2 Nov 9, 2023
0.1.1 Nov 9, 2023
0.1.0 Nov 9, 2023

#20 in #object-oriented

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MIT license

105KB
3K SLoC

roopes logo

Roopes is a Rust Object Oriented Pattern Element System. This crate provides generic traits and implementations for typical object-oriented patterns in Rust. It is intended to be used as a cluster of utility classes for implementing OOP-architected executables -- in Rust!

This crate provides the public uses that are re-exported from the roopes-derive and roopes-core libraries.


lib.rs:

![roopes logo][roopes-logo]

Roopes is a Rust Object Oriented Pattern Element System. This crate provides generic traits and implementations for typical object-oriented patterns in Rust. It is intended to be used as a cluster of utility classes for implementing OOP-architected executables -- in Rust!.

Goals

This package intends to meet the following criteria:

  • Provide implementations of common OOP Design Patterns usable to compose larger programs.
  • Document and implement reference implementations for students of OOP and Rust.
  • Be easy to use for those familiar with the corresponding patterns.

Optimization as a Non-Goal

It is convenient that Rust can produce low-level, optimized code. On the other hand, optimizing for execution speed can conflict with the maintainability of a system. Traits provided should give zero-cost-abstractions while possible. However, working with v-tables has an inherent (though small) cost, so when it comes to the provided implementations, no guarantees about speed are provided.

It has also been observed that the use of dyn is inherently less efficient in Rust due to the inability for the compiler to see the indirected code in the client code, eliminating a good number of optimizations the compiler would otherwise be able to use on client code, probably resulting in less optimized builds. dyn should occur in the provided traits, but implementations often use it (e.g: Box or Vec).

Usage

To install, add the crate to your cargo.toml as usual. The types provided are minimal, but the provided implementations should facilitate the most common uses. use roopes::prelude::* will expose the essential traits. Implementations are not exposed through prelude -- to use them, the specific implementation must be referenced in their module, such as roopes::patterns::builder::Lambda. To mitigate manually importing a large number of implementations, roopes re-exports submodules which should make the direct referencing of these types easier and more hygienic. In this example, roopes_core::patterns::command::heap::Heap is re-used directly from the prelude import. E.g.:

use roopes::prelude::*;
let command = command::Heap::from(|| {
    {
        println!("Hello world!");
    }
    .into()
});
command.execute();

Provided Patterns

Traits describing patterns are placed in one of three categories:

Primitives

These modules form the basis of re-used abstractions used by patterns. These types exist to unify the syntax of the system: as a general rule, each pattern contains a central group of traits made generic on some user-specified type. e.g.: A builder is generic on the type on which build() produces. Please don't @ me.

These types supply each of the following scenarios:

Type Receives Value Produces Value
roopes_core::primitives::executable::Executable No No
roopes_core::primitives::emitter::Emitter No Yes
roopes_core::primitives::handler::Handler Yes No
roopes_core::primitives::transformer::Transformer Yes Yes

They can be used independently, but don't necessarily conform to a more widely-accepted pattern other than various forms of dyn Fn, so that may lead to undesirable qualities in your project if used directly.

Patterns

The more generally accepted patterns.

Aggregates

These patterns build on the common and primitive functions to provide bridges between patterns. E.g: Command and the primitive Executable correspond closely, so a bridge struct which implements Executable for Command. These are provided to make the case of moving between the given traits simpler, most often by calling .into.

Examples

lambda-logger

Demonstrates a stateful, functional-style logger system of a contrived logging system.

structuted-logger

Demonstrates a decoupled logging system.

collision-simulator

Demonstrates an enum-based visitor-based system.

A Note on Issues

Issues in this project are tracked with the system itself, not via an integrated tool, such as GitHub. This enables issues to be tied to the state of the repo. It may be beneficial to factor out issues into a separate repository for some independence, but necessitating a particular tool is unhealthy for the portability of this project. Issues are currently tracked in the issues.md in the root of the main project.

Dependencies

  • delegate used to minimize boilerplate. In particular, Rust does not have a trait inheritance system, so inheritance (where appropriate) needs to be implemented manually. The delegate! macro enables these streamlined implementations
  • enclose This package is used to simplify the process of copying reference-counted objects to and from lambdas.

Addenda

OOP in Rust? Are you crazy!?

Maybe a little, but... Once you accept the speed impact Rc<...> incurs, especially if the client algorithms are organized for memory locality, it's really not that bad. Client code should also try to organize by sub-system - if the borrow checker is involved, it's a good idea to try and observer a sort of system-level coherence. In essence: if code is large enough to require OOP, it's probably at a point in its lifecycle where development time is incurring more cost than runtime.

Why tho?

Rust's type system is a good compromise between safety and usability. Architecting large systems without patterns can lead to difficult-to-maintain software. It is also that some patterns here will open possibilities for bugs that could be avoided by more directly using Rust's type-system. This library attempts compromise to leverage the patterns OOP gives us, to enable larger projects, but also have Rust's type-system and borrow checker on hand.

Dependencies

~2MB
~47K SLoC