#roblox #godot #game #macro #warnings #run-time #heavily

roblox-to-godot-project-derive

Derive macros for roblox-to-godot-project

1 unstable release

new 0.1.0-indev Jan 19, 2025

#1971 in Game dev

Apache-2.0

2KB

[!WARNING] This project is still heavily in development and as such you will see very frequent changes in the codebase and crashes from unimplemented features.

The Roblox To Godot Project

A GDExtension written in Rust that adds Luau and creates a RobloxVM class for Godot to be able to run Roblox games. (+ some extras)

About

A roblox runtime, written completely inside Rust leveraging the low-level API of Godot Game Engine.

Features

  • TODO: Implementation of a Roblox VM that runs Luau and the task scheduler as needed.
  • TODO: Implementation of Instances, Roblox data types
  • TODO: Implementation of Actors
  • TODO: Implementation of UI
  • TODO: Implementation of inputs
  • TODO: Implementation of rendering
  • TODO: Implementation of loading .rbxl files
  • TODO: Implementation of physics
  • TODO: Implementation of networking

Compiling

Special thanks

Dependencies

~215–640KB
~15K SLoC