5 releases (3 breaking)
|0.4.0||Apr 11, 2020|
|0.3.0||Apr 4, 2020|
|0.2.0||Apr 4, 2020|
|0.1.1||Apr 4, 2020|
|0.1.0||Apr 4, 2020|
#297 in Asynchronous
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rlua-async provides a way for asynchronous Rust code using
seamlessly interface with Lua code, the only condition being that the Lua code
must not make use of coroutines, as it is the way the
async handling is
proxied through Lua.
The first thing you need to do is to make
async builtins available to Lua
code. You can do it via eg.
Once these builtins are available, they can be called by Lua code. This Lua code
must not use coroutines, as the coroutines are an essential part of how
rlua-async works internally.
In addition to this, to actually make the code
async, it is also required to
Future when trying to call functions -- otherwise, evaluation is
not going to be asynchronous.
To do that, you can use methods like
See the Changelog for more details.