8 releases
new 0.3.5 | Oct 23, 2024 |
---|---|
0.3.4 | Sep 19, 2024 |
0.3.2 | Aug 26, 2024 |
0.2.0 | Jul 16, 2024 |
0.0.1 | Jun 17, 2024 |
#13 in Template engine
46,129 downloads per month
Used in 24 crates
(8 directly)
125KB
2.5K
SLoC
rinja
Rinja implements a template rendering engine based on Jinja,
and generates type-safe Rust code from your templates at compile time
based on a user-defined struct
to hold the template's context.
See below for an example. It is a fork of Askama.
All feedback welcome! Feel free to file bugs, requests for documentation and any other feedback to the issue tracker.
You can find the documentation about our syntax, features, configuration in our book: rinja.readthedocs.io.
Have a look at our Rinja Playground, if you want to try out rinja's code generation online.
Feature highlights
- Construct templates using a familiar, easy-to-use syntax
- Benefit from the safety provided by Rust's type system
- Template code is compiled into your crate for optimal performance
- Optional built-in support for Actix, Axum, Rocket, and warp web frameworks
- Debugging features to assist you in template development
- Templates must be valid UTF-8 and produce UTF-8 when rendered
- Works on stable Rust
Supported in templates
- Template inheritance
- Loops, if/else statements and include support
- Macro support
- Variables (no mutability allowed)
- Some built-in filters, and the ability to use your own
- Whitespace suppressing with '-' markers
- Opt-out HTML escaping
- Syntax customization
How to get started
First, add the rinja dependency to your crate's Cargo.toml
:
cargo add rinja
Now create a directory called templates
in your crate root.
In it, create a file called hello.html
, containing the following:
Hello, {{ name }}!
In any Rust file inside your crate, add the following:
use rinja::Template; // bring trait in scope
#[derive(Template)] // this will generate the code...
#[template(path = "hello.html")] // using the template in this path, relative
// to the `templates` dir in the crate root
struct HelloTemplate<'a> { // the name of the struct can be anything
name: &'a str, // the field name should match the variable name
// in your template
}
fn main() {
let hello = HelloTemplate { name: "world" }; // instantiate your struct
println!("{}", hello.render().unwrap()); // then render it.
}
You should now be able to compile and run this code.
Dependencies
~1.8–2.8MB
~60K SLoC