#event-sourcing #riker #cqrs #top #actor #entity #command

riker-es

An event sourcing + CQRS abstraction on top of Riker

20 releases (11 breaking)

0.15.0 Sep 10, 2020
0.13.3 Aug 20, 2020
0.9.0 Jul 31, 2020

#7 in #riker

GPL-3.0-or-later

155KB
669 lines

RikerES

An event sourcing and CQRS astraction that aims to be practical more than "go by the book". It's built on top of Riker a lightweight actor framework.
WARNING It's pretty much alpha quality at the moment, features are still missing and the API is still changing.

Overview draft

How to use

This library adds a few extra event-sourcing related concepts to Riker, entities represent a domain and are the entry point where external commands and bussiness logic is handled. Created with the Entity actor using the usual Riker machinery(see creating actors).

let entity = actor_system.actor_of_args::<Entity<MyEntity>, _>("my-entity", SomeArgs)`;

Defining your entity

MyEntity is a user supplied struct that implements the ES trait.

struct MyEntity;

#[async-trait]
impl ES for MyEntity {
  type Args = SomeArgs; // the arguments passed to the constructor
  type Model = MyData; // The "aggregate" is the data that is to be persisted along with its updates.
  type Cmd = MyEntityCommands; // The external command or commands(often in the form of an enum) this entity can handle.
  // type Event = (); // TODO: Similar to commands but for handling events emitted by other entities.
  type Error = MyEntityError; // Error produced by the handler functions.
  
  // Used to construct an entity, receives the `Entity` actor's context 
  // to be able to create other actors and hold their references
  fn new(_cx: &Context<CQRS<Self::Cmd>>, _args: Self::Args) -> Self {
    MyEntity
  }
  
  async fn handle_command(
    &mut self,
    cmd: Self::Cmd,
  ) -> Result<Commit<Self::Model>, Self::Error> {
    // do your command handling here and return a commit that will be persited
    // to the configured store(a simple memory store atm).
    
    // when entities are created for the first time
    Ok(Event::Create(MyData).into())
    // or to update an existing entity
    // Ok(Event::Change("some id".into(), MyDataUpdate).into())
  }
}

Aggregates and rehidrating an entity's state

Define your aggregate(the data model), the updates it can handle and how to apply them.

struct MyData {
  some_id: String,
  some_field: String,
  other_field: Option<String>
}

enum MyDataUpdate {
  TheChange(String, String),
  LittleChange(String),
}

impl Model for MyData {
  type Change = MyDataUpdate;
  
  fn id(&self) -> EntityId {
    self.some_id.into()
  }
  
  fn apply_change(&mut self, change: Self::Change) {
    match change {
      MyDataUpdate::TheChange(field, other) => {
        self.some_field = field;
        self.other_field = Some(other);
      },
      MyDataUpdate::LittleChange(field) => {
        self.some_field = field;
      },
    }
  }
}

Dispatching commands and queries

RikerES provides an entity manager that will hold references to your registered entities and provide a simpler API to send commands and queries to the right entity.

let mgr = Manager::new(actor_system).register::<MyEntity>(SomeArgs);

let id = mgr.command(MyEntityCommands::DoSomething).await;
let data = mgr.query::<MyEntity>(id).await.unwrap();

Dependencies

~12MB
~214K SLoC