5 releases (3 breaking)
Uses old Rust 2015
0.4.0 | Oct 24, 2018 |
---|---|
0.3.0 | May 9, 2018 |
0.3.0-alpha1 | Apr 30, 2018 |
0.2.0 | Apr 21, 2018 |
0.1.0 | Apr 2, 2018 |
#8 in #cgmath
Used in 4 crates
(via rhusics-core)
3KB
Physics library for use in Specs, using cgmath and collision-rs.
Features:
- Has support for all primitives in collision-rs
- Has support for the following broad phase algorithms in collision-rs:
- Brute force
- Sweep and Prune
- Narrow phase collision detection using GJK, and optionally EPA for full contact information
specs::System
for collision detection working on user supplied transform, and shape components. Can optionally use broad and/or narrow phase detection. Library supplies a transform implementation for convenience.specs::System
for spatial sorting on user supplied transform, and shape components.- Has support for doing spatial sort/collision detection using the collision-rs DBVT.
- Support for doing broad phase using the collision-rs DBVT.
- Continuous collision detection, using GJK
- Simple rigid body implementation with single contact forward resolution
TODO:
- Impulse solver
- Integrator implementations (Euler, RK4, etc.)
- Parallel solver implementation
License
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
We are a community project that welcomes contribution from anyone. If you're interested in helping out, you can contact
us either through GitHub, or via gitter
.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~2MB
~35K SLoC