#physics #specs #cgmath #gamedev

rhusics-transform

Physics library for use with specs

5 releases (3 breaking)

Uses old Rust 2015

0.4.0 Oct 24, 2018
0.3.0 May 9, 2018
0.3.0-alpha1 Apr 30, 2018
0.2.0 Apr 21, 2018
0.1.0 Apr 2, 2018

#8 in #cgmath


Used in 4 crates (via rhusics-core)

MIT/Apache

3KB

Physics library for use in Specs, using cgmath and collision-rs.

Features:

  • Has support for all primitives in collision-rs
  • Has support for the following broad phase algorithms in collision-rs:
    • Brute force
    • Sweep and Prune
  • Narrow phase collision detection using GJK, and optionally EPA for full contact information
  • specs::System for collision detection working on user supplied transform, and shape components. Can optionally use broad and/or narrow phase detection. Library supplies a transform implementation for convenience.
  • specs::System for spatial sorting on user supplied transform, and shape components.
  • Has support for doing spatial sort/collision detection using the collision-rs DBVT.
  • Support for doing broad phase using the collision-rs DBVT.
  • Continuous collision detection, using GJK
  • Simple rigid body implementation with single contact forward resolution

TODO:

  • Impulse solver
  • Integrator implementations (Euler, RK4, etc.)
  • Parallel solver implementation

License

Licensed under either of

at your option.

Contribution

We are a community project that welcomes contribution from anyone. If you're interested in helping out, you can contact us either through GitHub, or via gitter.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~2MB
~35K SLoC