13 releases (6 breaking)
0.7.6 | Nov 18, 2024 |
---|---|
0.7.5 | Nov 18, 2024 |
0.6.5 | Nov 16, 2024 |
0.5.5 | Nov 8, 2024 |
0.1.2 | Jan 8, 2024 |
#849 in Data structures
428 downloads per month
30KB
787 lines
Retaker
Retaker is an ECS(very wip) that aims for simplicity and just enough performance to use ECS.
Example :
use retaker::{entity::DefaultEntityIdGenerator, system::Scheduler, world::World};
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum SystemGroups {
SomeSystemGroup,
}
pub struct State {
world: World,
generator: DefaultEntityIdGenerator,
}
pub struct MyComponent(String);
pub struct Exclude;
fn system(state: &mut State) {
let entity1 = state.generator.generate();
state.world.insert_component(&entity1, MyComponent(String::from("hi!!!")));
let entity2 = state.generator.generate();
state.world.insert_component(&entity2, MyComponent(String::from("bye!!!")));
let entity3 = state.generator.generate();
state.world.insert_component2(
&entity3,
(MyComponent(String::from("excluded!!!")), Exclude),
);
{
let mut query = state.world.query::<MyComponent>();
query.filter_without::<Exclude>(&state.world);
for entity in query {
let mut string = state.world.mut_component::<MyComponent>(&entity).unwrap();
string.0 = string.0.to_uppercase();
println!("{}", string.0);
}
}
}
fn main() {
let mut state = State {
world: World::new().into(),
generator: DefaultEntityIdGenerator::new().into(),
};
let mut scheduler: Scheduler<SystemGroups, State> = Scheduler::new();
scheduler.add_system(system, SystemGroups::SomeSystemGroup);
scheduler.run_group(&mut state, SystemGroups::SomeSystemGroup);
}
Dependencies
~2.2–7MB
~51K SLoC