1 unstable release
Uses new Rust 2024
| 0.1.0 | Oct 19, 2025 |
|---|
#1217 in Game dev
115KB
3.5K
SLoC
Resonance
A modular game engine built on Bevy ECS.
⚠️ Heavy work in progress - Breaking changes expected. Usage not recommended.
Features
- Entity Component System (ECS) using Bevy
- Transform hierarchy system
- Asset management (textures, meshes, audio, fonts)
- Input handling
- Audio system
- Graphics rendering with wgpu
- Window management
Status
This project is in very early stages. Core systems are being implemented and the API is subject to change.
Quick Start
use resonance::prelude::*;
fn main() {
Engine::new()
.add_plugin(CorePlugin::default())
.add_plugin(TransformPlugin::default())
.add_plugin(WindowPlugin::default())
.run();
}
License
MIT
Dependencies
~41–67MB
~1M SLoC