#multiplayer-game #networking #gamedev #renet #visualizer #egui #connection

renet_visualizer

Egui metrics visualizer for the renet crate: Server/Client network library for multiplayer games

9 releases

new 0.0.9 Jul 20, 2024
0.0.8 Feb 21, 2024
0.0.7 Nov 12, 2023
0.0.6 Jul 20, 2023
0.0.2 Jul 25, 2022

#1427 in Network programming

Download history 81/week @ 2024-04-01 3/week @ 2024-04-15 8/week @ 2024-04-29 1/week @ 2024-05-20 24/week @ 2024-05-27 27/week @ 2024-06-03 9/week @ 2024-06-10 2/week @ 2024-06-24 6/week @ 2024-07-01 94/week @ 2024-07-15

102 downloads per month

MIT/Apache

150KB
3K SLoC

Renet Visualizer

Latest version Documentation MIT Apache

A egui metrics visualizer for the renet crate with simple usage.

https://user-images.githubusercontent.com/35241085/175834010-b1eafd77-7ea2-47dc-a915-a399099c7a99.mp4

Usage

Client

let mut visualizer = RenetClientVisualizer::<200>::new(RenetVisualizerStyle::default());
// ..

loop {
    // Update Renet Client
    client.update(delta).unwrap();
    // Add metrics to the visualizer
    visualizer.add_network_info(client.network_info());

    // Draws a new egui window with the metrics
    visualizer.show_window(egui_ctx);

    // ..
}

Server

let mut visualizer = RenetServerVisualizer::<200>::new(RenetVisualizerStyle::default());
// ..

loop {
    // Update Renet Server
    server.update(delta).unwrap();

    // Add/Remove clients from the visualizer
    while let Some(event) = server.get_event() {
        match event {
            ServerEvent::ClientConnected(client_id, user_data) => {
                visualizer.add_client(client_id);
                // ...
            }
            ServerEvent::ClientDisconnected(client_id) => {
                visualizer.remove_client(client_id);
                // ...
            }
        }
    }

    // Add all clients metrics to the visualizer
    visualizer.update(&server);

    // Draws a new egui window with all clients metrics
    visualizer.show_window(egui_ctx);

    // ..
}

Dependencies

~5–13MB
~136K SLoC