#quad-tree #tree #spatial #algorithm #data-structures #graphics

nightly quadtree-cd

A quadtree-based data structure for placing shapes such as rotated rectangles in bounded 2D space, checking for collision with already placed items

1 unstable release

0.1.0 Aug 8, 2019

#2513 in Algorithms

Apache-2.0

15KB
336 lines

quadtree-cd

A quadtree-based data structure for placing shapes such as rotated rectangles in bounded 2D space, checking for collision with already placed items.

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For documentation, see docs.rs/quadtree-cd.

Usage

The quadtree is initialized with a width and height parameter and is generic on the type of geometry used; the package comes with support for rotated rectangles.

The following example demonstrates how the quadtree can be used to place rotated rectangles, checking for each placement whether it intersects with already placed items.

use quadtree_cd::{Tree, BoundingBox, RotatedRect as Rect};

fn main() {
    let mut tree: Tree<RR> = Tree::new(1.0, 1.0);
    let rr1 = Rect { x: 0.5, y: 0.5, w: 0.5, h: 0.5, a: PI / 4.0 };
    let rr2 = Rect { x: 0.85, y: 0.85, w: 0.15, h: 0.15, a: PI / 8.0 };

    // These rectangles are non-intersecting.
    assert!(tree.insert_unless_intersecting(rr1, &(&rr1).into()));
    assert!(tree.insert_unless_intersecting(rr2, &(&rr2).into()));

    // But this one intersects at least one.
    let rr3 = Rect { x: 0.85, y: 0.85, w: 0.25, h: 0.25, a: PI / 8.0 };
    assert!(!tree.insert_unless_intersecting(rr3, &(&rr3).into()));
}

Dependencies

~10KB