4 releases
0.2.2 | Aug 8, 2023 |
---|---|
0.2.1 | Aug 8, 2023 |
0.2.0 | Aug 4, 2023 |
0.1.0 | Aug 2, 2023 |
#2581 in Parser implementations
84KB
1.5K
SLoC
q-entities
A Rust crate featuring utilities related to the q-entities format.
The q-entities Format
The q-entities format is the unofficial name which this crate gives to the otherwise unnamed format used by id Software's Quake and its derivative titles to store a map's entities.
There exists no formal specification for this format and derivative titles have on occasion been known to modify how it is parsed which makes defining a complete specification that works under all titles unfeasible. This crate attempts to solve this problem by defining a baseline for parsing the format which can be further modified using a simple builder pattern.
Basic Usage
The crate's top level module features types used to store and access a q-entities collection (most notably QEntities
).
The parse
module features types used to parse a q-entities file into a q-entities collection (most notably QEntitiesParseOptions
).
Minimal Example
use qentities::parse::QEntitiesParseOptions;
const FILE_DATA: &'static [u8] = br#"
{
"classname" "worldspawn"
"wad" "mywad.wad"
}
{
"classname" "light"
"origin" "0 0 32"
}
{
"classname" "info_player_start"
"origin" "0 0 0"
}
"#;
fn main() {
let entities = QEntitiesParseOptions::new().parse(&FILE_DATA[..]).unwrap();
for entity in entities.iter() {
println!("{{");
for kv in entity.iter() {
let key = String::from_utf8_lossy(kv.key());
let value = String::from_utf8_lossy(kv.value());
println!("{key:?} {value:?}");
}
println!("}}");
}
}
Dependencies
~2.5MB
~38K SLoC