#property-testing #stateful #properties #proptest #quickcheck #test-cases

proptest-stateful

Library for building stateful property tests using the proptest crate

4 releases

0.1.3 Jul 3, 2023
0.1.2 May 25, 2023
0.1.1 May 24, 2023
0.1.0 May 23, 2023

#556 in Testing

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proptest-stateful

proptest-stateful is a Rust library created by ReadySet for writing stateful property-based tests using the proptest crate.

API Reference Documentation.

Introduction

Property-based tests are often stateless: they generate an input, call a function, and check some property on the output. They do this without considering any underlying state of the system being tested.

proptest-stateful extends this testing paradigm to stateful systems: stateful property tests generate a sequence of operations to run, executes them one at a time, and checks postconditions for each operation along the way. If a test fails, proptest-stateful will attempt to remove individual steps in the test sequence to find a minimal failing case.

proptest-stateful provides a trait for defining stateful property tests, with callbacks for specifying things like generation strategies, model states, preconditions, and postconditions. Once these are defined, the proptest-stateful code can do the heavy lifting of generating valid test cases, running tests, and shrinking test failures.

Quickstart

Suppose you want to test a simple Counter struct you've created:

struct Counter {
    count: usize,
}

impl Counter {
    fn new(count: usize) -> Self {
        Counter { count }
    }

    fn inc(&mut self) {
        self.count += 1;
    }

    fn dec(&mut self) {
        self.count -= 1;
    }
}

At the start of a test case, we'll create a new Counter, and generate a sequence of inc and dec operations, so we first need to define an Operation type to represent these operations:

#[derive(Clone, Debug)]
enum CounterOp {
    Inc,
    Dec,
}

The API requires us to define a state type, though for now it'll just be empty:

#[derive(Clone, Debug, Default)]
struct TestState {}

And we need a context type to hold runtime state when we're executing a test case:

struct TestContext {
    counter: Counter,
}

Now we just need to define callbacks to tell the framework how to generate and run test cases. (We currently only support async test cases, so this is a little more complex than it needs to be since there's not really any need for async in this test, but it still works fine.)

#[async_trait(?Send)]
impl ModelState for TestState {
    type Operation = CounterOp;
    type RunContext = TestContext;
    type OperationStrategy = BoxedStrategy<Self::Operation>;

    fn op_generators(&self) -> Vec<Self::OperationStrategy> {
        // For each step test, arbitrarily pick Inc or Dec, regardless of the test state:
        vec![Just(CounterOp::Inc).boxed(), Just(CounterOp::Dec).boxed()]
    }

    // No preconditions to worry about or test state to maintain yet
    fn preconditions_met(&self, _op: &Self::Operation) -> bool {
        true
    }
    fn next_state(&mut self, _op: &Self::Operation) {}

    async fn init_test_run(&self) -> Self::RunContext {
        let counter = Counter::new(3); // Start with 3 to make the failing cases more interesting
        TestContext { counter }
    }

    async fn run_op(&self, op: &Self::Operation, ctxt: &mut Self::RunContext) {
        match op {
            CounterOp::Inc => ctxt.counter.inc(),
            CounterOp::Dec => ctxt.counter.dec(),
        }
    }

    async fn check_postconditions(&self, _ctxt: &mut Self::RunContext) {}
    async fn clean_up_test_run(&self, _ctxt: &mut self::runcontext) {}
}

Finally, you can run a test like so:

#[test]
fn run_cases() {
    let config = ProptestStatefulConfig {
        min_ops: 10,
        max_ops: 20,
        test_case_timeout: Duration::from_secs(60),
        proptest_config: ProptestConfig::default(),
    };

    proptest_stateful::test::<TestState>(config);
}

If you run this, you should quickly see a failure, because we didn't account for underflow! If a test case causes the counter value to drop below 0, the test will fail. The test will then proceed to shrink the failing case, which will bring you from a random-looking string of increment/decrement operations to this:

minimal failing input: [
    Dec,
    Dec,
    Dec,
    Dec,
]

(Since we start with the counter at 3, we need to decrement 4 times to trigger an underflow.)

Fixing This Example

Let's assume now that underflow is a known limitation, so we don't want to test cases that will trigger underflow panics. To do this, we need to maintain an actual model state of what we expect the current state of the counter to look like:

struct TestState {
    model_count: usize,
}

impl Default for TestState {
    fn default() -> Self {
        TestState { model_count: 3 } // Set to match initial test value
    }
}

To keep it up to date as we generate test steps, we implement next_state:

    fn next_state(&mut self, op: &Self::Operation) {
        match op {
            CounterOp::Inc => {
                self.model_count += 1;
            }
            CounterOp::Dec => {
                self.model_count -= 1;
            }
        }
    }

And now we can use it for generators and preconditions:

    fn op_generators(&self) -> Vec<Self::OperationStrategy> {
        let mut ops = vec![Just(CounterOp::Inc).boxed()];
        if self.model_count > 0 {
            ops.push(Just(CounterOp::Dec).boxed());
        }
        ops
    }

    fn preconditions_met(&self, op: &Self::Operation) -> bool {
        match op {
            CounterOp::Inc => true,
            CounterOp::Dec => self.model_count > 0,
        }
    }

Running this test should now pass, because it will never generate a test case that drops the counter value below 0.

You can see the completed code and run this yourself via the tests/counter.rs file.

For more complex real-world examples, check out these test suites we've written for ReadySet:

Contributions

We welcome contributions! Check out our issues page, and feel free to connect with us if you want to work on any of the outstanding tickets, or if you have any other ideas for fixes or improvements that you'd like to share.

Dependencies

~5–11MB
~122K SLoC