#grass #procedural #graphics #bevy #gamedev #game-engine #generate

yanked procedural-grass

A procedural grass system for the Bevy game engine

1 unstable release

0.1.0 Feb 17, 2024

#10 in #grass

MIT/Apache

34KB
150 lines

Bevy Procedural Grass

The objective of the Bevy Procedural Project is to furnish a comprehensive suite of packages for the generation of procedural graphics, unified by a consistent API.

Bevy Procedural Project is concerned with generating procedural grass in 3d and 2d using realistic as well as more stylized approaches.

Run the editor example using cargo watch -w editor -s src -x "run -p editor".

WARNING: This repository is practically empty

The Bevy Procedural ecosystem is presently in its nascent phase. Expect frequent API modifications as it is under active development, with many features yet to be implemented. We highly encourage contributions to enrich the project!

License

The bevy-procedural packages are free, open source and permissively licensed. Except where noted (below and/or in individual files), all code in these repositories is dual-licensed, allowing you the flexibility to choose between:

Dependencies

~47–83MB
~1.5M SLoC