9 releases
0.3.1 | Oct 3, 2020 |
---|---|
0.3.0 | Oct 3, 2020 |
0.2.0 | Oct 3, 2020 |
0.1.5 | Oct 2, 2020 |
#1717 in Game dev
21 downloads per month
13KB
181 lines
Procedural Generation
This is a crate for for procedurally generating maps written in Rust. It's very elegant to use and creates nice results, see the example below:
use procedural_generation::Generator;
fn main() {
Generator::new()
.with_size(40, 10)
.spawn_perlin(|value| {
if value > 0.66 {
2
} else if value > 0.33 {
1
} else {
0
}
})
.show();
}
Produces the following (prints with colors in terminal!):
lib.rs
:
Utility for creating procedurally generated maps
Quick Start
use procedural_generation::Generator;
fn main() {
Generator::new()
.with_size(40, 10)
.spawn_perlin(|value| {
if value > 0.66 {
2
} else if value > 0.33 {
1
} else {
0
}
})
.show();
}
Produces the following (prints with colors in terminal!):
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1
1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 1 1 1 1
0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 1 1 1 1
0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1
Dependencies
~3.5MB
~71K SLoC