2 releases
Uses new Rust 2024
| 0.1.1 | Aug 29, 2025 |
|---|---|
| 0.1.0 | Jun 9, 2025 |
#394 in Asynchronous
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Used in 3 crates
93KB
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portable-async-sleep

A portable async sleep function for Rust.
This crate provides a runtime-agnostic implementation of async sleep functionality.
Unlike runtime-specific sleep functions (e.g., tokio::time::sleep or async_std::task::sleep),
portable_async_sleep works with any async runtime or executor.
Features
- Runtime-agnostic: Works with tokio, async-std, smol, or any other async runtime
- Lightweight: Uses standard library primitives with minimal overhead
- Thread-safe: Can be used from multiple async tasks simultaneously
- Accurate timing: Respects the requested sleep duration
Implementation
The default implementation uses a dedicated background thread that manages sleep timers using standard library channels and timeouts. This approach ensures maximum compatibility across all async runtimes while maintaining good performance.
While the stdlib-based implementation is the most portable, the crate is designed to support alternative backends in the future that may offer better performance or integration with specific runtimes, while still maintaining the same portable API.
Examples
Basic usage:
use portable_async_sleep::async_sleep;
use std::time::Duration;
async fn example() {
async_sleep(Duration::from_millis(100)).await;
println!("Slept for 100ms!");
}
Measuring sleep accuracy:
use portable_async_sleep::async_sleep;
use std::time::Duration;
#[cfg(not(target_arch = "wasm32"))]
use std::time::Instant;
#[cfg(target_arch = "wasm32")]
use web_time::Instant;
async fn accuracy_example() {
let duration = Duration::from_millis(100);
let start = Instant::now();
async_sleep(duration).await;
let elapsed = start.elapsed();
assert!(elapsed >= duration);
println!("Requested: {:?}, Actual: {:?}", duration, elapsed);
}
Using with concurrent tasks:
use portable_async_sleep::async_sleep;
use std::time::Duration;
#[cfg(not(target_arch = "wasm32"))]
use std::time::Instant;
#[cfg(target_arch = "wasm32")]
use web_time::Instant;
async fn concurrent_example() {
let start = Instant::now();
// Start two sleep operations concurrently
let sleep1 = async_sleep(Duration::from_millis(100));
let sleep2 = async_sleep(Duration::from_millis(200));
// Wait for both to complete
futures::join!(sleep1, sleep2);
// Total time should be ~200ms, not 300ms
let elapsed = start.elapsed();
assert!(elapsed >= Duration::from_millis(200));
assert!(elapsed < Duration::from_millis(250));
}
Multiple concurrent sleeps:
use portable_async_sleep::async_sleep;
use std::time::Duration;
#[cfg(not(target_arch = "wasm32"))]
use std::time::Instant;
#[cfg(target_arch = "wasm32")]
use web_time::Instant;
async fn multiple_concurrent_example() {
// Multiple concurrent sleeps complete in parallel, not sequentially
let start = Instant::now();
let futures = vec![
async_sleep(Duration::from_millis(100)),
async_sleep(Duration::from_millis(100)),
async_sleep(Duration::from_millis(100)),
];
futures::future::join_all(futures).await;
// Total time should be ~100ms, not 300ms
let elapsed = start.elapsed();
assert!(elapsed < Duration::from_millis(150));
}
License
This project is licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Dependencies
~0.6–3.5MB
~61K SLoC