11 releases (4 breaking)

0.5.0 Mar 26, 2023
0.4.0 Mar 21, 2023
0.3.3 Mar 19, 2023
0.2.0 Jan 10, 2023
0.1.0 Oct 14, 2022

#301 in Authentication

Download history 10/week @ 2024-03-31

67 downloads per month

MIT license

5MB
8K SLoC

Contains (WOFF font, 130KB) inter-all-400-normal.f824029b.woff, (WOFF font, 17KB) inter-latin-400-normal.0364d368.woff2, (WOFF font, 21KB) inter-latin-ext-400-normal.64a98f58.woff2, (WOFF font, 7KB) inter-cyrillic-400-normal.e9493683.woff2, (WOFF font, 10KB) inter-cyrillic-ext-400-normal.f7666a51.woff2, (WOFF font, 8KB) inter-greek-400-normal.2f2d421a.woff2 and 1 more.

Pocket Relay

Mass Effect 3 Server Emulator / Private Server

License Cargo Version Cargo Downloads Build

Discord Server (discord.gg/yvycWW8RgR) Website (pocket-relay.pages.dev)

๐Ÿ“Œ Update Notice If you are updating from a version lower than 0.3 you will need to delete the app.db file before launching or else the server will not work

Pocket Relay Is a custom implementation of the Mass Effect 3 multiplayer servers all bundled into a easy to use server with a Dashboard for managing accounts and inventories.

With Pocket Relay you can play Mass Effect 3 multiplayer offline by yourself, over LAN, or even over WAN as a public server

๐Ÿ“Œ EA / BioWare Notice

The Pocket Relay software in all its forms are in no way or form supported, endorsed, or provided by BioWare or Electronic Arts.

๐Ÿ“– Starting your own server

For guides check out the Website (pocket-relay.pages.dev) or refer directly to the Server Setup Guide

๐Ÿ“ฆ Downloads

Below is a table of the download links for the different platforms and server types

Normal

The SQLite version of Pocket Relay this version requires no additional database setup and is the ideal choice for most

Platform Download
Windows Download
Linux Download

๐Ÿ”ง Configuration

In order to configure the server such as changing the ports you can see the configuration documentation Here (docs/CONFIG.md)

โš™๏ธ Features

  • Origin Support This server supports Origin / EA Launcher copies of the game through its fetching system. As long as the official servers are still available and you have internet access the server will connect to the official servers to authorize Origin accounts. This behavior can be disabled using the PR_ORIGIN_FETCH environment variable
  • Origin Fetching Along with supporting Origin authentication your player data from the official servers can also be loaded for those logging into Origin accounts. This behavior can be disabled using the PR_ORIGIN_FETCH_DATA environment variable
  • Portable & Platform Independent This server can be run on most hardware and software due to its low requirements and custom implementations of lots of required portions allowing you to run it on Windows, Linux, etc. Note the server will store the player data and logging in a folder named data in the same folder as the exe
  • Cracked Support This server supports cracked Mass Effect 3 copies so you can play on the server using them.
  • Docker Support This server includes a Dockerfile so that it can be run in a containerized environment. The server uses a small alpine linux container to run inside
  • Dashboard The server includes a management dashboard
    • This includes leaderboards displays
    • Allowing players to edit their username, email, and password
    • Deleting and managing accounts
    • Viewing running games
    • Inventory editing for admins (Weapons, Classes, Characters, etc)
    • View server logs as super admin

๐Ÿš€ Manual Building

Instructions for building the server can be found Here

Note: Building the server can be quite a heavy load on your computer

Dashboard

Below are some screenshots of the included dashboard. You can access the dashboard by visting the server connection URL this URL will be present in the server logs / output upon launching.

If you are running the server on the same computer you can access the dashboard using http://localhost

Dashboard Login Dashboard Home Dashboard Inventory

โ›”๏ธ Known Issues

Host Migration Host migration is partially working however it only currently works for a single player. If there is more than one player in the game when host migration occurs currently all the other players get booted from the game except for the new host. This also causes the game to become un-joinable for other players.

Host migration is a fixable issue it just needs more testing and experimenting

Inital connection failure on menu when using cracked game When connecting to the server for the first time when you've originally logged into the official servers you will be given a connection error screen. You can just press okay on this error this is because the server couldn't authenticate you using a session token that was for the original server. Once you're on the main menu you can push the button on the terminal or the "Multiplayer" button and you will be taken to a login screen where you can create a new account with Pocket Relay.

The only way to solve this issue would be to delete or move the Local_Profile.sav file whenever switching servers in order to clear the token.

Account creation crash Sometimes when attempting to create a new account the Mass Effect client will crash. The cause for this is not yet known but restarting the game and attempting to create an account again usually works.

๐Ÿงพ License

MIT License

Copyright (c) 2022 - 2023 Jacobtread

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Dependencies

~75MB
~1.5M SLoC