6 stable releases
1.2.1 | Jun 21, 2021 |
---|---|
1.2.0 | May 14, 2021 |
1.1.2 | Mar 29, 2021 |
#989 in Game dev
97 downloads per month
175KB
The full ECS (Entity-Component-System) library.
Support an Open Source Developer! ♥️
Composed of two smaller libraries:
- world_dispatcher: the
System
part of the ECS. - entity_component: the
Entity-Component
part of the ECS.
Read the documentation.
Why would you use this ECS library?
- Compatible with all platforms, including WASM!
- Fast enough on every operation, not just iteration.
- Minimal amount of dependencies.
- Small code size.
- Stable, tested, benchmarked, 100% completed.
- Ability to handle system errors instead of crashing.
- Convert both functions and closures into systems!
- Safe: only 3
unsafe
in total. (compared to hundreds in mainstream ECS libraries!)
Usage
Add the following to you Cargo.toml file:
planck_ecs = "*"
Use it like so:
use planck_ecs::*;
fn main() {
#[derive(Default)]
pub struct A;
let mut world = World::default();
let sys = (|comps: &mut Components<A>, entities: &mut Entities| {
let entity = entities.create();
comps.insert(entity, A);
Ok(())
}).system();
let mut dispatch = DispatcherBuilder::new().add_system(sys).build(&mut world);
dispatch.run_seq(&world).unwrap();
dispatch.run_seq(&world).unwrap();
dispatch.run_seq(&world).unwrap();
assert!(world.get::<Components<A>>().is_ok());
}
For more examples, see the two following repositories' example folders and documentation:
- world_dispatcher: information on systems, world and dispatchers.
- entity_component: information on entities, components and joins.
Maintainer Information
- Maintainer: Jojolepro
- Contact: jojolepro [at] jojolepro [dot] com
- Website: jojolepro.com
- Patreon: patreon
Dependencies
~0.6–1.4MB
~25K SLoC