3 releases (breaking)

0.3.0 Oct 7, 2023
0.2.0 Aug 15, 2023
0.1.0 Jun 24, 2023

#504 in Images

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MIT/Apache

165KB
4K SLoC

The pixel_map Rust Crate

crates.io docs MIT/Apache 2.0 build status

A PixelMap stores pixel data for an image in a quadtree structure.

Overview

A PixelMap is an MX quadtree implementation, occupies a region of two-dimensional space at the root node, and subdivides down to the pixel level. A type-generic pixel data value can be stored for each pixel in the map, but the tree structure optimizes storage for regions of common values. A pixel value must be Copy + PartialEq.

Project status: alpha. Releases may contain breaking changes.

Usage

Installation

Add the crate to your Cargo.toml:

cargo add pixel_map

Creating a Pixel Map

use pixel_map::PixelMap;

// Example pixel data
struct Color(u8, u8, u8);

let mut pixel_map = PixelMap::<Color>::new(
    &uvec2(1920, 1080), // size of the pixel map
    Color(0, 0, 0),     // initial value
    1,                  // pixel size
);

Drawing on the PixelMap

// Set a pixel
pixel_map.set_pixel((11, 12), Color(255, 0, 0));

// Draw a line
pixel_map.draw_line(&ULine::new((500, 500), (600, 400)), Color(0, 255, 0));

// Draw a rectangle
pixel_map.draw_rect(&URect::from_corners(uvec2(200, 200), uvec2(300, 300)), Color(0, 0, 255));

// Draw a circle
pixel_map.draw_circle(&ICircle::new((500, 500), 100), Color(0, 0, 255));

Navigating the PixelMap

// Visit all leaf nodes
pixel_map.visit(|node| {
    println!("region: {:?}, value: {:?}", node.region(), node.value());
});

// Visit all leaf nodes that have been modified
pixel_map.visit_dirty(|node| {
    println!("region: {:?}, value: {:?}", node.region(), node.value());
});
pixel_map.clear_dirty(true /*recurse*/);

Features

  • Set individual pixel values, or draw primitive shapes:
    • Lines
    • Rectangles
    • Circles
  • Perform boolean operations against two pixel maps (i.e. union, intersection, difference, xor).
  • Detect changes to tree nodes via a dirty flag.
  • Calculate contouring lines around shapes.

Limitations

  • Loading and saving pixel data into various image formats is outside the scope of this crate. But, the basic operations necessary to both populate pixel data, and traverse the quadtree structure are provided. So, this is achievable in encompassing or accompanying code, according to the needs of your use case.

License

pixel_map is free and open source. All code in this repository is dual-licensed under either of the following, at your option:

Dependencies

~5MB
~140K SLoC