#animation #light #dmx #led #scene-graph

app photonic-dynamic-runner

Dynamic light controller and animator

1 unstable release

new 0.1.0 Oct 22, 2024

#2 in #dmx

Download history 140/week @ 2024-10-17

140 downloads per month

MIT license

20KB
67 lines

🌠 Photonic

Photonic is a open-source rust framework for lighting animation and control.

Whether you're creating a dazzling lighting setup for an event or enhancing the ambient lighting of your living space, Photonic provides a verstaile platform for managing and controlling your lighting setup.

Features

  • 🎇 Lighting Animations: Create dynamic lighting effects by combining a predefined effects or implement your own individual animations.
  • 🎛 Control Interfaces: Expose what needs to be controlled and integrate with a variety of protocols and applications.
  • 🏮 Customisation: Tailor your lighting setup to suit your specific needs and preferences.
  • 🌐 Open Source: Collaborate with the community to improve and expand Photonic's capabilities.

Overview

Photonic main component is a Scene. A Scene consists of multiple nodes, attributes and inputs. The nodes form a graph where each frame is passed from node to node and each node can process and manipulate the frame. Each node exposes attributes that control the behavior of the node. Depending on how attributes are assigned, the value of the attribute can change over time. Inputs control a specific value and are exported through the control interfaces.

Example

#[tokio::main]
async fn main() -> Result<()> {
    let mut scene = Scene::new();

    let rate_input = scene.input::<f32>("rate")?;
    let color_input = scene.input::<Range<Rgb>>("color")?;

    let base = scene.node("raindrops", Raindrops {
        rate: rate_input.attr(0.3),
        decay: (0.96, 0.98).fixed(),
        color: color_input
            .attr(Range(Hsl::new(187.5, 0.25, 0.5).into_color(), Hsl::new(223.92, 0.5, 0.5).into_color()))
            .map(|v| v.map(Hsl::from_color)),
    })?;
    
    let brightness_input = scene.input::<f32>("brightness")?;

    let brightness = scene.node("brightness", Brightness {
        value: brightness_input.attr(1.0),
        source: base,
        range: None,
    })?;

    let output = Terminal::new(80)
        .with_path("/tmp/Photonic")
        .with_waterfall(true);

    let mut scene = scene.run(brightness, output).await?;

    let cli = Photonic_interface_cli::stdio::CLI;
    scene.serve("CLI", cli);

    return Ok(scene.run(60).await?);
}

Contributing

We welcome contributions from the community to help improve Photonic. Whether you're a developer, designer, or enthusiast, there are many ways to get involved:

  • Bug Reports: Report any issues or bugs you encounter while using Photonic.
  • Feature Requests: Suggest new features or enhancements to make Photonic even more powerful.
  • Pull Requests: Submit pull requests to address bugs, implement new features, or improve documentation.

License

Photonic is licensed under the MIT License, which means you are free to use, modify, and distribute the software for both commercial and non-commercial purposes. See the LICENSE file for more details.

Support

If you have any questions, concerns, or feedback about Photonic, please contact us or open an issue on the project's GitHub repository.

Acknowledgements

We would like to thank all contributors and supporters who have helped make Photonic possible. Your contributions and feedback are greatly appreciated!

Dependencies

~17–28MB
~446K SLoC