2 unstable releases

Uses new Rust 2024

new 0.2.0 Oct 31, 2025
0.1.0 Oct 19, 2025

#12 in macOS and iOS APIs

Download history 26/week @ 2025-10-13 137/week @ 2025-10-20 16/week @ 2025-10-27

179 downloads per month

MIT license

2MB
5K SLoC

Paneru

A sliding, tiling window manager for MacOS.

About

Paneru is a MacOS window manager that arranges windows on an infinite strip, extending to the right. A core principle is that opening a new window will never cause existing windows to resize, maintaining your layout stability.

Each monitor operates with its own independent window strip, ensuring that windows remain confined to their respective displays and do not "overflow" onto adjacent monitors.

Screencap of Paneru in action

Why Paneru?

  • Optimal for Large Displays: Standard tiling window managers can be suboptimal for large displays, often resulting in either huge maximized windows or numerous tiny, unusable windows. Paneru addresses this by providing a more flexible and practical arrangement.
  • Improved Small Display Usability: On smaller displays (like laptops), traditional tiling can make windows too small to be productive, forcing users to constantly maximize. Paneru's sliding strip approach aims to provide a better experience without this compromise.
  • Niri-like Behavior on MacOS: Inspired by the user experience of Niri, Paneru aims to bring a similar scrollable tiling workflow to MacOS.
  • Focus follows mouse on MacOS: Very useful for people who would like to avoid an extra click.
  • Sliding windows with touchpad: Using a touchpad is quite natural for navigation of the window pane.
  • Learning Opportunity: This project serves as a hands-on opportunity to delve into the MacOS API and Objective-C, as well as to deepen understanding and practice Rust programming.

Inspiration

The fundamental architecture and window management techniques are heavily inspired by Yabai, another excellent MacOS window manager. Studying its source code has provided invaluable insights into managing windows on MacOS, particularly regarding undocumented functions.

The innovative concept of managing windows on a sliding strip is directly inspired by Niri and PaperWM.spoon.

Installation

Paneru is built using Rust's cargo. It can be installed directly from crates.io or if you need the latest version, by fetching the source from Github.

Installing from Crates.io

$ cargo install paneru

Installing from Github

$ git clone https://github.com/karinushka/paneru.git 
$ cd paneru
$ cargo build --release
$ cargo install --path .

It can run directly from the command line or as a service. Note, that you will need to grant acessibility priviledge to the binary.

Configuration

To configure Paneru, create a configuration file named .paneru in your home directory (~/.paneru). You can use the following example configuration as a starting point:

# syntax=toml
#
# Example configuration for Paneru.
#
[options]
# Enables focus follows mouse. Set to false or remove the line to disable.
focus_follows_mouse = true

# How many fingers to use for moving windows left and right.
# Make sure that it doesn't clash with OS setting for workspace switching.
# Values lower than 3 will be ignored.
# Remove the line to disable the gesture feature.
# Apple touchpads support gestures with more than five fingers (!),
# but it is probably not that useful to use two hands :)
swipe_gesture_fingers = 4

[bindings]
# Moves the focus between windows.
window_focus_west = "cmd - h"
window_focus_east = "cmd - l"
window_focus_north = "cmd - k"
window_focus_south = "cmd - j"

# Swaps windows in chosen direction.
window_swap_west = "alt - h"
window_swap_east = "alt - l"

# Jump to the left-most or right-most windows.
window_focus_first = "cmd + shift - h"
window_focus_last = "cmd + shift - l"

# Move the current window into the left-most or right-most positions.
window_swap_first = "alt + shift - h"
window_swap_last = "alt + shift - l"

# Centers the current window on screen.
window_center = "alt - c"

# Shuffles between predefined window sizes: 25%, 33%, 50%, 66% and 75%.
window_resize = "alt - r"

# Toggles the window for management. If unmanaged, the window will be "floating".
window_manage = "ctrl + alt - t"

# Stacks and unstacks a window into the left column. Each window gets a 1/N of the height.
window_stack = "alt - ]"
window_unstack = "alt + shift - ]"

# Quits the window manager.
quit = "ctrl + alt - q"

Paste this into your terminal to create a default configuration file:

$ cat > ~/.paneru <<EOF

# ... paste the above configuration here ...

EOF

Live Reloading: Configuration changes made to your ~/.paneru file are automatically reloaded while Paneru is running. This is extremely useful for tweaking keyboard bindings and other settings without restarting the application. The settings can be changed while Paneru is running - they will be automatically reloaded.

Running as a service

$ paneru install
$ paneru start

Running in the foreground

$ paneru

Paneru window manager requires accessibility access (just like all the other third party window managers for MacOS). Once it runs you may get a dialog window asking for permissions.

Check your system settings for "Displays have separate spaces". It should be enabled - this allows Paneru to manage the spaces independently.

Paneru is by default using a "three finger" swipe gesture to slide the windows left or right. If you have the same gesture configured to swipe workspaces, change it in the system settings to a "four fingers" gesture. Otherwise you will trigger both at the same time, resulting in a weird sliding effect. Alternatively change the if fingers.len() != 3 in the code to 4 and recompile.

Future Enhancements

  • More commands for manipulating windows: fullscreen, finegrained size adjustments, etc.
  • Scriptability. A nice feature would be to use Lua for configuration and simple scripting, like triggering and positioning specific windows or applications.

Communication

There is a public Matrix room #paneru:matrix.org. Join and ask any questions.

Architecture Overview

The overall architecture is layered, with a platform interaction layer at the base. This bottom layer, primarily within platform.rs, interfaces directly with the MacOS operating system via Objective-C and Core Graphics APIs. It runs the main RunLoop in the main thread, receiving OS-level events and acting as the bridge between the operating system and the application's logic. Events captured by this layer, such as window events, application state changes, and mouse events, are then pushed into a multiple-producer single-consumer (MPSC) queue.

Higher layers of the application consume events from this queue. These layers include the WindowManager, ProcessManager, and various event handlers. The WindowManager is responsible for tracking and manipulating window states, while the ProcessManager handles the lifecycle of applications. Event handlers in modules like events.rs interpret the raw events and orchestrate the appropriate responses within the application. This design promotes a decoupled architecture, allowing modules to operate independently while reacting to system-level changes.

Tile Scrollably Elsewhere

Here are some other projects which implement a similar workflow:

Dependencies

~36–51MB
~848K SLoC