1 unstable release
| 0.1.0 | Oct 5, 2022 |
|---|
#68 in #modding
21 downloads per month
Used in orthrus-yaz0
2KB
Orthrus
Orthrus is a work-in-progress modding toolkit that aims to support a wide array of game file formats, to allow for blazing fast interoperability across systems and game engines. Project goals are minimizing dependencies and allocations (where possible), as well as running as fast as possible.
For more about the structure of the Orthrus project, see the Architecture page.
Current Formats
ncompress - Nintendo Compression Formats
- Yay0 - used for early first-party engines on N64/GameCube
- Yaz0 - used across various first-party engines on N64, GameCube, Wii, Wii U and Switch
panda3d - Panda3D Rendering/Game Engine
- Multifile - archive format that supports running as a full application
- BAM/BOO - binary model format used to store an internal scene graph
godot - Godot Game Engine
- PCK (experimental) - archive format, either standalone or in a self-contained executable
jsystem (experimental)- Nintendo JSystem Middleware
- RARC (experimental) - Resource Archive, used for specifying which way to load specific files in-engine
nintendoware (experimental) - NintendoWare for {Revolution, CTR, Cafe}
- BRSTM (experimental) - Streamed Audio, stored in DSP-(AD)PCM format
- BFSAR (experimental) - Sound Archive, used for metadata related to a game project
Future Plans (Wishlist)
LZ77/Okumura compression, ASH0/ASR0 compression, BFSTM/BWAV, GUI/Rendering
License
This software is licensed under the Mozilla Public License 2.0 (LICENSE-MPL or https://mozilla.org/MPL/2.0/).
Commercial users may contact nikki@aetheria.dev if they wish to discuss alternative licensing arrangements.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this work by you shall be licensed under the Mozilla Public License 2.0.