#minecraft #bot #ai #client #networking

bin+lib origami

A programmable Minecraft client to build agents/bots

1 unstable release

0.1.0 Aug 1, 2015

#266 in #bot

Download history 1/week @ 2024-10-30 1/week @ 2024-11-06 80/week @ 2025-01-29

80 downloads per month

MIT license

14KB
272 lines

Origami

A programmable Minecraft client written in pure Rust. It can be used to build agents/bots with low memory and CPU footprint. It features a simple API that allows developers to easily create custom behaviors for their bots while still having access to a more powerful packet interface.

Features

  • Low memory and CPU footprint
  • Simple yet powerful API
  • Event-driven architecture
  • Asynchronous I/O
  • Easy to use

Goals

My goal is to build a client performant and feature-rich enough to enable developers to build AIs that can be used to create new minigames / revive

Roadmap

1.0.0

This release will focus on the 1.8.9 version of Minecraft (My protocol implementation only supports this version).

  • Login
  • Packet handling
  • Sys Events
  • User Events (50%)
  • Entities (0%)
  • Inventory And Storage (0%)
  • World (0%)
  • Physics (0%)
  • Behavior checks for actions (0%)

Extra Features

  • Support for more versions of Minecraft
  • Pathfinding
  • Shared World State (Huge memory savings when running multiple bots in the same world)
  • World Caching

Dependencies

~4–11MB
~108K SLoC