#vr-chat #rest #vrc #networking #api

yanked onlivfe_net

Network connection handling of onlivfe

0.0.0-alpha.0 Mar 4, 2023

#12 in #vr-chat


Used in onlivfe_wrapper

AGPL-3.0-or-later

22KB
331 lines

onlivfe_net

The network interaction parts of onlivfe.

API considerations

serde by default fails at deserializing the whole response if even a single part is unexpected. Which is why we should generally allow data to just be missing, and use serde_with's VecSkipError and DefaultOnError.

Beyond that, we should try to respect the platforms that we interact with, and generally follow rate limits and/or wishes of said platforms developers, up to a reasonable extent. However, as our application is meant for interoperability, which some platforms may not like, thus we must not bow down to any singular platform too much either.


lib.rs:

Network connection handling of onlivfe.

Very WIP.

Dependencies

~63MB
~1M SLoC